The Gilded Grimoire Emporium
Est. 2026 • Half-Elf Artificer
The Gilded Grimoire Emporium
The shop hums faintly; wind chimes tinkle when a new magic item is brought in. The owner insists all purchases be cleansed with a choice of tea.
Shopkeeper
Maris Veylan, a Half-Elf Artificer (Lvl 9)
Keeper's Species
Half-Elf
Shop Inventory
(117)A small glass vial of red liquid that heals wounds when consumed.
A stronger red potion that heals more severe wounds.
A rare, potent healing potion.
Extremely potent potion used in dire emergencies.
A potion that lets the imbiber climb sheer surfaces as if they had a climbing speed.
A faintly smoky potion that muffles movement.
Bubbles inside and tastes faintly of salt; lets you breathe underwater temporarily.
A small charm bottle used to store fresh water or other nonmagical liquids.
A small globe that sheds light like a torch when activated.
A ceramic jug with many possible magical liquid outputs.
A cloth-lined sack with multiple compartments that magically holds more than it appears.
A backpack with internal compartments that never tangle and keeps contents easily accessible.
A parchment inscribed with a single cantrip-level spell.
A scroll containing a 1st-level spell; consumed when cast.
A carefully scribed scroll containing a 3rd-level spell.
A small quiver of reinforced bolts and arrows for adventuring.
A small pearl that helps studious spellcasters recall a spell.
A black bottle that releases a cloud of choking smoke.
A small stone with a carved face; useful to the forgetful and the curious.
A magnifying lens that reveals the nature and secrets of magic items.
A belt that hums faintly when lifting heavy loads.
A delicate circlet lined with soft leather.
A deck of ornate cards used by prankster mages.
A tiny charm worn on a necklace, used as a message tag.
Small glass spheres that produce loud bangs or flashes when shattered.
A flask containing volatile alchemical fire.
A lantern that never needs fuel and can be dimmed by thought.
A brass lantern etched with sigils of sight.
A small glass phial that traps ephemeral spell energy.
A canvas bag lined with simple magic for carrying provisions.
A flask that never empties fully; useful for traps or torches.
A rolled map that updates itself when stored near a cartographer's tool.
A seed-filled globe used by druids and green mages.
A metal globe filled with corrosive ether for specialized operatives.
A heavy crystal orb used by some clerics for ritual displays.
A small vial set for carrying poisons or reagents.
A carved whistle used by rangers to call beasts.
A wooden totem carved with minor runes.
A small bell that absorbs sound when rung and put away.
A brass key that hums with translocation magic.
A brooch shaped like a feather that steadies sudden falls.
A coil of copper wire wound with small runes for arcane crafting.
A torch that never burns out until commanded.
A scroll tube enchanted to keep documents safe.
A circlet worn by mountain explorers.
A carved bone that helps foretell immediate outcomes.
A brass mirror framed in runes that stores items out of phase.
A small phial of concentrated spellglow used by lantern-makers.
A whistle that calls a trained hawk when blown by someone who knows its tone.
A polished brass monocle favored by inquisitive wizards.
A heavy orb used by siege mages and demolitions experts.
A small windchime that soothes animal aggression.
A simple cloak woven with faint wards that helps protect the wearer.
A finely crafted breastplate of magical make.
Boots that soften footsteps and muffle sound.
A light shield that shimmers faintly when danger approaches.
A scarf infused with warding runes to filter air.
A hooded cloak woven from protective fibers.
A hood embroidered with shadow-silk used by thieves and scouts.
Leather armor reinforced with reactive fibers.
A gloved set that helps pickpockets with finesse.
Chain mail with inner runes that shift to meet threats.
A silver bracelet etched with guardian sigils.
A finely balanced blade with an edge that seems to hum with minor magic.
A shortbow etched with runes that grant a minor edge to archers.
A masterwork blade favored by duelists and champions.
A hammer with a faint holy glow favored by paladins.
A small blade blessed at a shrine, useful against the unliving.
A longsword that shines faintly when undead are near.
A small hammerhead used by tinkerers to disrupt constructs.
A well-balanced spear with an ash wood shaft.
A halberd whose blade sings when swung.
A spearhead forged with a streak of stormsteel.
A reliable shortsword for adventuring parties.
A greatsword imbued with a hunger for combat.
A mace reinforced with a heavy crystal that reverberates on impact.
A rapier designed for nimble dueling and sudden evasions.
A shortspear forged to handle extremes of temperature.
A metal throwing axe with a leather-wrapped haft.
A short scimitar favored in coastal towns.
A crystalline blade infused with winter's chill.
A glaive inscribed with runes of draining.
A compact blowgun set with 20 darts.
A sturdy quarterstaff made of ironwood.
A lance with a shaft bound in leather and runes for balance.
A bastard sword honed for opportunity strikes.
A shortbow carved from the heartwood of a frozen tree.
A simple mace with an iron head lined with runes.
A crossbow with a reinforced stock and an arcane sight.
A longspear used by city watch and patrols.
A two-handed sword infused with motifs of sun and dawn.
A short, blunted blade with a suppressing edge.
A balanced handaxe bound with a returning charm.
A heavy crossbow carved from a single piece of darkwood.
A rapier favored by fencing masters.
A kukri with a wicked curve.
A sturdy handaxe with a keen edge.
A trident used by fishermen and coastal defenders.
A glaive that can slice through spirit-thin defenses.
A dagger favored by hunters of the deep wood.
A heavy club with a core of resonant ore.
A polished walnut wand inlaid with a single pearl.
A scorched rod that warms in your hand.
A ring carved from a feathered stone that saves you from falls.
A slim ring that slips off and dissolves bonds magically.
A pair of matching rings used by scouts and spies.
A compact stone focus carved with fiery runes.
A simple wooden staff used as a caster's focus.
A crystal orb that pulses when magic is near.
A crystal skull used by diviners to glimpse other realms.
A clasp that, once per day, breaks minor charms and charms of compulsion.
A silvered amulet with an aquamarine gem.
A pendant that warms when near a sought item.
A worn tome that helps scholars remember facts.
A set of finely carved tools for herbalists and apothecaries.
A scribe's kit with enchanted inks.
An enchanted quill and parchment set.
Maris Veylan
Shop Atmosphere
“The shop hums faintly; wind chimes tinkle when a new magic item is brought in. The owner insists all purchases be cleansed with a choice of tea.”
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