Thorne & Tackle General Emporium

Est. 2025 Human Rogue (ret.) / Merchant

Thorne & Tackle General Emporium

Maris hums an old border tune while working and will give customers a 'measure of trust' discount (5–10%) if they sing the chorus back or bring news from the ro...

MA

Shopkeeper

Maris Thorne, a Human Rogue (ret.) / Merchant (Lvl 7)

Keeper's Species

Human

11 Misc2 Weapons1 Misc2 Misc4 Potions1 Misc2 Misc1 MiscEst. 8.2k gp

Shop Inventory

(24)
Miscellaneous11

A well-stitched leather backpack with multiple compartments and a reinforced bottom.

Standard climbing rope, useful for scaling walls and securing loads.

Wax-and-cloth torches that burn for about an hour each.

Dried meats, hard bread, cheese and preserved fruit neatly packed for travel.

A leather waterskin with internal sealing to keep water fresh longer.

Grappling hook, pitons, leather gloves, and short length of silken rope for tricky ascents.

A practical map showing roads, notable landmarks, and several unnamed tracks; updated within the last season.

Notes in margin may hint at a nearby ruined watchtower (rumored).

A compact brass spyglass that magnifies distant objects up to 6x clarity.

Grants advantage on Perception checks that rely on sight at long distances when used properly.

A metal lantern with a hood to limit glare; burns for 6 hours per pint of oil.

Can be dimmed or brightened; hood provides a quick way to extinguish without wind.

A fine set of picks, tension wrenches, and tiny files in a leather roll; favored by scouts and thieves.

Grants a +2 circumstance bonus to Dexterity checks to pick locks when used by a trained hand (DM discretion).

Simple fare for a long road: a bar of soap and needles, thread and spare buttons.

Weapons2

A well-balanced one-handed throwing axe favored by woodsmen and brigands alike.

Can be thrown (range 20/60).

A compact long-range weapon; the string is wax-treated to resist moisture.

Ammo required (arrows); range 80/320.
Miscellaneous1

A finely-balanced longsword etched with faint leaf motifs; hums when drawn.

Atk Attacks made with this weapon gain a +1 to attack and damage rolls. Subtle leaf etching glows faintly in moonlight.
Miscellaneous2

Mail links woven with a faintly cold metallic sheen; lighter than full chainmail.

AC +13Grants +1 to AC (applies as the armor's magical bonus).

A sturdy round shield banded in bronze with a faintly etched sigil at its center.

AC +2When wielded, grants +1 to AC in addition to the shield's normal bonus (+2 shield = total +3).
Potions4

A small glass vial of red liquid that mends shallow wounds when drunk.

Heal 2 HPHeals HP when consumed (standard 5e Potion of Healing).

A rosy vial that flushes warmth through the drinker's body, knitting deeper wounds.

Heal 7 HPHeals HP when consumed.

A bitter, oily mixture that lessens the effects of poison for a short time.

Grant advantage on saving throws against poison for 1 minute or neutralizes one dose if DM rules so.

Makes the drinker's hands and feet sticky and sure, allowing easy scaling.

Grants a climbing speed equal to walking speed and advantage on Strength (Athletics) checks to climb for 1 hour.
Miscellaneous1

A single-use scroll that allows the reader to cast Cure Wounds as a 2nd-level spell (heals + spellcasting mod).

If a non-caster attempts to use it, the scroll is unreadable (requires spellcasting ability to safely use).
Miscellaneous2

A polished walnut wand tipped with brass; it emits harmless but useful sparks and small bolts.

Can produce minor light, ignite tinder, or fire a small lightning bolt (save ) consuming 1 charge. Regains charges at dawn (max 10).

A moss-green cloak embroidered with silver thread; wearing it instills a sense of guardedness.

Grants +1 to AC and +1 to saving throws while worn.
Miscellaneous1

A small cloth bag filled with a sticky, fibrous paste that clings to gear and boots.

On a hit (thrown, ranged attack) target must succeed on a Strength save or have movement speed halved for 1 minute; can be broken with a successful Strength check.
MA

Maris Thorne

HumanRogue (ret.) / MerchantLvl 7

Shop Atmosphere

Maris hums an old border tune while working and will give customers a 'measure of trust' discount (5–10%) if they sing the chorus back or bring news from the road. She keeps a small carved raven on the counter that she insists 'isn't a spy' though it watches everyone closely.
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