Brakka's Tempered Edge & Forge

Est. 2025 Dwarf Fighter

Brakka's Tempered Edge & Forge

Brakka always hammers out a rhythm while he works; he offers free advice on weapon grips and will haggle only if you help carry a crate. He refuses to craft or ...

BR

Shopkeeper

Brakka Ironhand, a Dwarf Fighter (Lvl 9)

Keeper's Species

Dwarf

9 Weapons3 Misc2 Armor7 Misc1 MiscEst. 6k gp

Shop Inventory

(22)
Weapons9

A well-balanced, serviceable longsword forged from high-quality steel. Reliable in skilled hands.

A sturdy battleaxe with a short haft and a flared head. Balanced for chopping and throwing in a pinch.

Engineered for dwarven grips: easy to wield in tight spaces (flavor, no mechanical bonus).

A heavy-headed hammer crafted for delivering crushing blows. The head is heat-treated to resist chipping.

A shortbow reinforced with sinew and horn for additional draw strength. Better for hunters and skirmishers.

Treated to resist moisture; does not suffer performance penalty in light rain.

Three balanced handaxes meant for combat and throwing. Each is hafted for repeated use.

One of the axes has a small notch—Brakka offers free sharpening once per month.

Wooden blade with a thin iron rim. Used by apprentices and sparring partners.

Safe for training; no critical threat.

A sling reinforced with embedded metal rings for durability and greater range.

Brakka can provide a specialized lead sling bullet for +1 damage (cost 2 sp each).

A small, sharp blade designed to be hidden in boots or sleeves. Useful as a backup weapon.

Light and concealable; proficiency not required but deals normal damage.

A heavy greatsword tempered to resist shattering. Smoother swing and a keen edge.

Feels balanced; grants advantage on checks to disarm or trip when used for that purpose (non-combat advantage, DM discretion).
Miscellaneous3

A finely balanced shortsword whose edge hums faintly. Enchanted to aid in combat.

Atk +1 to attack and damage rolls.

A longsword whose fuller bears faint red veining. The blade can be briefly heated in combat to sear armor.

Once per short rest, as a bonus action the wielder can ignite the blade for 1 minute; it deals an extra fire damage on hit while ignited.

A spear with a braided leather thong and a small runic band. When thrown, it returns to the wielder's hand.

When thrown, returns to wielder's hand at end of the turn. If the wielder is not holding it, it flies back to them in straight line; if blocked, it drops.
Armor2

A heated-and-tempered steel heater shield with leather straps. Durable and well-balanced.

AC +2

Studded leather with additional steel wraps along the ribs. Light and surprisingly protective.

AC +12Provides stealth-friendly protection; wearer has disadvantage on sleight-of-hand only if overly armored (DM fiat).
Miscellaneous7

A compact kit with rivets, leather patches, files and a mini-hammer for emergency field repairs.

Grants advantage on checks made to repair armor during downtime; small repairs in 1 hour can restore +1 to an armor's effective AC for 24 hours at DM discretion.

A small stone and a vial of oil to keep blades keen and mechanisms smooth.

Brakka offers a free sharpening of one owned weapon per customer per month with purchase.

Twenty arrows with wooden shafts and steel arrowheads. Reliable for hunting and skirmishes.

Twenty iron-tipped bolts, balanced for most light crossbows.

A scabbard lined with soft leather and a small magnetic latch to keep weapons secure on rough rides.

Holds a weapon firmly; a check (sleight or strength) required to yank a weapon free if latched.

Arrowheads soaked in a brittle-elixir that slightly improves penetration against lightly armored foes.

On hit to creatures wearing non-magical armor of AC 13 or lower, deals +1 piercing damage (one-use per arrowhead).

A detailed pattern sheet and notes on forging a balanced throwing hammer favored by dwarven raiders.

Grants advantage on checks to craft this specific weapon if you have smith's tools and relevant proficiencies.
Miscellaneous1

Brakka tunes a weapon's balance, smoothing weight distribution and adjusting grips for the wielder.

Grants +1 to attack rolls with that specific non-magical weapon for 24 hours after service (one use per week per weapon).
BR

Brakka Ironhand

DwarfFighterLvl 9

Shop Atmosphere

Brakka always hammers out a rhythm while he works; he offers free advice on weapon grips and will haggle only if you help carry a crate. He refuses to craft or sell any weapon designed primarily for assassination (hidden blades, garrote), but will discreetly sell concealable survival knives. Drinks a bitter herbal stout between customers; tattoos of runes of toughness run across his forearms.
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