Ioncog & Sons: Forge & Gearworks - AI-generated fantasy Shop

Ioncog & Sons: Forge & Gearworks

Est. 2025 Dwarf Artificer (Battle Smith)

Ioncog & Sons: Forge & Gearworks

Bromme always polishes a newly sold item with a small brass brush and whispers a blessing in Dwarvish. He offers a free cup of soot-coffee with every purchase a...

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Shopkeeper

Bromme Ironcog, a Dwarf Artificer (Battle Smith) (Lvl 8)

Keeper's Species

Dwarf

7 Misc3 Weapons2 Armor1 PotionsEst. 3.7k gp

Shop Inventory

(13)
Miscellaneous7

A well-balanced, dwarven-crafted set of smithing tools with extra brass fittings and tiny precision gears for fine work.

Grants advantage on checks to craft or repair metal items when used by someone proficient with smith's tools.

Long tongs with adjustable pressure clamp and a small steam-release valve—perfect for handling hot plates and machinery parts.

When used as improvised weapon: bludgeoning; convenience tool grants +2 to checks to handle heated or delicate components.

Brass goggles with multiple lenses and a faintly glowing amber filter. Popular with furnace-masters and tinkerers.

While wearing the goggles you gain darkvision out to 60 ft. If you already have darkvision, its range increases by 30 ft. Additionally grants advantage on Intelligence (Investigation) checks related to machinery or small components.

A leather pack lined with insulated panels and a pocket for a single small heat-cell (sold separately). Keeps perishables warm and protects contents from sparks.

Grants advantage on survival checks to keep items from freezing and allows storage of one heated item without damage.

A small, clockwork-primed sphere that bursts into a shower of polishing grit and stinging steam. Marketed for crowd control and mine-clearing.

On explosion, creatures in 10 ft must succeed on a Constitution save or be blinded (disadvantage on attack rolls that rely on sight) for 1 round and have -2 to Stealth for 1 minute due to abrasive grit. Non-lethal variant available.

A small patch of mithril-threaded cloth bearing a protective rune. When affixed to a piece of armor, it grants a temporary magical reinforcement.

AC +1When applied (takes 10 minutes and a smith's tools check ), the patch grants +1 to AC of the patched armor for 24 hours. Single use.

A small brass-and-steel canine automaton with whirring servos, glowing eyes, and a bonded control matrix. Functions as a loyal scout and helper.

AC +12Behaves like a familiar (uses variant Find Familiar rules) and can perform tasks: scout (advantage on perception checks when sniffing), retrieve small items, and deliver touch spells if the artificer feature is present. If used for combat, deals bite damage. Requires attunement by a character with Artisan or Tinker's proficiency.
Weapons3

Dwarven-forged heavy hammer with riveted boilerplate and a steam-balanced head for extra momentum.

Slightly weighted for improved balance: a character wielding this hammer gains +1 to Strength (Athletics) checks made to shove or break objects.

A compact crossbow with a wind-up clockwork magazine. Holds 6 bolts and rewinds in 10 minutes by turning the side key.

Can fire up to 6 shots (no reload) before rewinding. Reload action: 10 minutes to rewind or Short Rest to manually reset. Mechanism fragile: on a critical failure (natural 1 on attack roll) the mechanism jams and requires an intelligence (tinkerer's tools) check to repair.

Longsword forged from cindersteel, a dwarven alloy that retains sharpness and resists chipping in high heat.

When used against constructs or objects, deals +1 damage (non-magical).
Armor2

A full set of heavy plate with articulated joints, short steam-assisted actuators at the knees and elbows to ease movement.

AC +18The actuators reduce the Strength requirement for heavy armor by 2 (minimum 10). When the wearer uses the Dash action, the actuators grant advantage on one Strength (Athletics) check per short rest.

A stout round steel shield with a compact spring-gear inside that can ratchet on impact to absorb force.

AC +2Functions as a normal shield (+2 AC). Once per short rest, when you reduce damage from a single attack using the shield, the mechanism converts some impact into kinetic energy: you can immediately make a single shove attempt as a bonus action.
Potions1

A small flask with a cork and tiny gears. When thrown and broken on an object or creature, the concoction mends small wounds or repairs minor breaks.

Heal 2 HPCan be applied to constructs or objects to repair hit points per charge (max 3 charges). For creatures, each charge heals hit points. 3 charges; regains charges each dawn if refilled and the shop's alchemical apparatus is used (25 gp service).
BR

Bromme Ironcog

DwarfArtificer (Battle Smith)Lvl 8

Shop Atmosphere

Bromme always polishes a newly sold item with a small brass brush and whispers a blessing in Dwarvish. He offers a free cup of soot-coffee with every purchase and will haggle only if you can answer a riddle about metallurgy or bring a rare scrap (cobalt, quicksteel, or a broken clock-spring). The shop belches an occasional puff of steam and a small mechanical sparrow nests in the rafters.
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