The Ember & Anvil

Est. 2025 Dwarf Fighter (Journeyman Smith)

The Ember & Anvil

Brok hums old dwarven hammer-songs while he works and insists on measuring every customer’s arm length before selling a sword. He prefers coin to barter but wil...

BR

Shopkeeper

Brok Ironhand, a Dwarf Fighter (Journeyman Smith) (Lvl 4)

Keeper's Species

Dwarf

7 Misc6 Weapons3 ArmorEst. 1.3k gp

Shop Inventory

(16)
Miscellaneous7

A grit-scarred stone for sharpening blades; lasts for months with regular use.

Hand-forged iron shoes for a typical warhorse or riding mount; includes nails and fitting.

Re-tempering a chipped or dulled blade to restore reliability and edge (non-magical only).

Patch holes, replace broken rivets, and re-sew leather liners for battered armor.

A vial of dark oil Brok concocts from ground whetstone dust and herbal solvents; when applied to a nonmagical weapon, it grants a faintly sharper edge for a short time.

When applied, adds +1 to attack rolls for 1 hour (one weapon per vial); not magical by tradition but treated like a consumable.

An apprentice-level smithing kit: hammer, tongs, files, punch set and starter bellows.

A spare iron chain link — useful for quick field repairs or jury-rigging restraints.

Weapons6

A balanced steel dagger with a leather-wrapped grip — well-made and reliable.

A razor-edged short sword tempered in Brok's forge; lighter than military blades, favored by scouts.

A solid long sword with a simple crossguard and wood-inlaid grip. Durable and easy to repair.

A dependable warhammer with a squat, flanged head. Common among guards and militia.

A practical light crossbow with a wooden stock and iron bow. Reliable for hunters and guards.

A rare, finely tempered short sword subtly inlaid with copper filigree. Magically enhanced to be sharper and truer.

Atk This is a +1 weapon (uncommon). Brok only has one at a time and will trade only for coin or a high-quality ore shipment.
Armor3

Toughened leather with iron studs riveted into key sections; good protection without sacrificing mobility.

AC +12

Interlocking iron rings forming a dependable defensive layer. Heavier than leather but sturdy.

AC +16Disadvantage on Stealth checks while worn

A round iron-bound wooden shield with a leather face; good for blocking blows in melee.

AC +2
BR

Brok Ironhand

DwarfFighter (Journeyman Smith)Lvl 4

Shop Atmosphere

Brok hums old dwarven hammer-songs while he works and insists on measuring every customer’s arm length before selling a sword. He prefers coin to barter but will accept ore, rare metal trimmings, or an interesting story (worth a 1 gp discount if it's genuinely entertaining). He is fiercely protective of his forge; customers who touch the glowing embers without permission risk a short lecture and a small bill for spilled coal.
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