The Ember & Anvil
Est. 2025 • Dwarf Fighter (Journeyman Smith)
The Ember & Anvil
Brok hums old dwarven hammer-songs while he works and insists on measuring every customer’s arm length before selling a sword. He prefers coin to barter but wil...
Shopkeeper
Brok Ironhand, a Dwarf Fighter (Journeyman Smith) (Lvl 4)
Keeper's Species
Dwarf
Shop Inventory
(16)A grit-scarred stone for sharpening blades; lasts for months with regular use.
Hand-forged iron shoes for a typical warhorse or riding mount; includes nails and fitting.
Re-tempering a chipped or dulled blade to restore reliability and edge (non-magical only).
Patch holes, replace broken rivets, and re-sew leather liners for battered armor.
A vial of dark oil Brok concocts from ground whetstone dust and herbal solvents; when applied to a nonmagical weapon, it grants a faintly sharper edge for a short time.
An apprentice-level smithing kit: hammer, tongs, files, punch set and starter bellows.
A spare iron chain link — useful for quick field repairs or jury-rigging restraints.
A balanced steel dagger with a leather-wrapped grip — well-made and reliable.
A razor-edged short sword tempered in Brok's forge; lighter than military blades, favored by scouts.
A solid long sword with a simple crossguard and wood-inlaid grip. Durable and easy to repair.
A dependable warhammer with a squat, flanged head. Common among guards and militia.
A practical light crossbow with a wooden stock and iron bow. Reliable for hunters and guards.
A rare, finely tempered short sword subtly inlaid with copper filigree. Magically enhanced to be sharper and truer.
Toughened leather with iron studs riveted into key sections; good protection without sacrificing mobility.
Interlocking iron rings forming a dependable defensive layer. Heavier than leather but sturdy.
A round iron-bound wooden shield with a leather face; good for blocking blows in melee.
Brok Ironhand
Shop Atmosphere
“Brok hums old dwarven hammer-songs while he works and insists on measuring every customer’s arm length before selling a sword. He prefers coin to barter but will accept ore, rare metal trimmings, or an interesting story (worth a 1 gp discount if it's genuinely entertaining). He is fiercely protective of his forge; customers who touch the glowing embers without permission risk a short lecture and a small bill for spilled coal.”
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