Thorn & Tumble: Books, Maps & Oddities

Est. 2025 Human Wizard (lore-focused)

Thorn & Tumble: Books, Maps & Oddities

Elias keeps a battered pocket watch that he consults mid-conversation, often interrupting himself to 'note the light' for his records. He greets customers with ...

EL

Shopkeeper

Elias Thorn, a Human Wizard (lore-focused) (Lvl 3)

Keeper's Species

Human

9 Misc7 MiscEst. 444 gp

Shop Inventory

(16)
Miscellaneous9

A well-thumbed guidebook full of practical tips for newcomers to Neverwinter: common districts, lodging, taverns, basic customs, and warnings about rowdy neighborhoods.

Provides +1 to DC to gather general town rumors if presented to a local contact (story/tool use, DM discretion).

A sturdy volume tracing Neverwinter's founding, notable families, and key events up through recent decades. Includes a fold-out lineage chart and reproductions of old edicts.

Useful for research checks about Neverwinter history (+2 to History skill checks when used as reference).

A dense treatise combining geology, recorded eruptions, and folk stories centered on Mount Hotenow and its impact on the surrounding countryside.

Gives advantage on Survival or Nature checks involving volcanic regions of the area when consulted.

A compact pamphlet favored by merchants and guards, containing short entries on local laws, tolls, and informal neighborhood tips.

Small hints for roleplay checks; consult DM for specific bonus effects.

A collection of folktales and ballads from settlements around Neverwinter and the Sword Coast — often told with colorful, western-esque frontier illustrations.

Reading aloud grants advantage on Performance checks for up to 10 minutes for entertaining a small crowd.

A rare manuscript blending tactical notes, plant identification, and sketches useful to wilderness travelers. Some pages have pressed flora.

Grants +1 to Survival checks for 24 hours if read/studied for at least an hour.

A pamphlet compiling eyewitness accounts of a minor ashfall and tremor near Mount Hotenow. Good for gossip and quick facts.

Provides leads for investigation into recent tremors; grants +2 to Investigation attempts tied to these specific accounts for one session.

A slim book describing the theory and verbage of a few common cantrips, with marginal notes on etiquette in frontier towns.

Contains non-magical instruction only; reading provides a bonus to Arcana checks related to cantrip theory.

A fragile, annotated facsimile of old municipal decrees that mention border markers and lost watch posts. Highly sought by historians or those hunting old claims.

May unlock plot hooks or claims; offers +3 to History checks about civic law or to locate forgotten posts if read carefully (DM discretion).
Miscellaneous7

A folded, hand-colored map showing Neverwinter, the River Never, nearby settlements, roads, and notable topographical features up to 50 miles out.

When used, grants bonus to overland navigation for a day (DM adjudicates precision).

A merchant's binder with routes, caravan stops, approximate travel times and hazards. Contains notes about fords, tolls and safe houses.

Provides advantage on Logistics/Overland planning for travel between the listed locales when used as reference.

A single-use magical scroll that allows the reader to understand the literal meaning of any spoken language for one hour.

Single-use: cast Comprehend Languages (1 hour).

Simple leather-bound journal with 80 pages, suitable for sketching maps or noting passages.

A glass inkwell (holds about a week's worth of writing for a scholar) and a sturdy quill.

A small bottle of ink made to resist water and fading — favored by mapmakers and scribes in the frontier.

Ink resists water damage; inscriptions survive a light wash (DM ruling).

A small carved wagon wheel used as a talisman by travelers for safe roads. Often sold to superstitious caravans.

When tied to a pack, grants comfort: the bearer has advantage on saving throws against exhaustion from travel once per long rest (flavor/DM discretion).
EL

Elias Thorn

HumanWizard (lore-focused)Lvl 3

Shop Atmosphere

Elias keeps a battered pocket watch that he consults mid-conversation, often interrupting himself to 'note the light' for his records. He greets customers with a whittled wooden nickel stamped with a thorn; customers who accept it receive a small discount (usually 1 sp) on trivial items. The shop smells of ink, sage, and a faint whiff of campfire; a wagon wheel chandelier and cactus-shaped bookends lend a western frontier atmosphere. Elias will barter lore for chores: cleaning a shelf or fetching a specific map can shave a few silver off a book's price. He is habitually evasive about where he acquired some rare texts, saying only 'roads have mouths'.
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