Hearth & Haul General Store

Est. 2025 Human Commoner

Hearth & Haul General Store

Shelves are packed with labeled jars and tied bundles. A small bell on the counter rings off-key whenever a particularly reckless adventurer slams gear down. Th...

MA

Shopkeeper

Mara Tindle, a Human Commoner (Lvl 2)

Keeper's Species

Human

17 Misc3 Weapons2 Armor1 PotionsEst. 160 gp

Shop Inventory

(23)
Miscellaneous17

A sturdy backpack with straps and several compartments for travel and adventuring gear.

A rolled bedroll for sleeping outdoors or in inns where bedding is lacking.

A day's worth of preserved food for a single traveler.

A simple wooden torch; cheap, reliable light and can be used to deal 1 fire damage in melee on a hit.

A tinderbox for quickly starting campfires and lighting torches or lanterns.

A length of hempen rope, standard for climbing, hauling, and tying.

Silk rope that is lighter, easier to hide, and can be used for delicate work.

A waterskin used to carry drinking water on the road.

A piton for securing rope to rock or making impromptu anchors.

A prepacked Explorer's Pack; everything an adventurer needs to start a modest expedition.

A standard set of twenty arrows.

A quiver to hold arrows or bolts.

A hooded lantern for steady light while traveling or in camp.

A flask of lamp oil used for lanterns and torches.

If lit and left, burning oil deals 5 fire damage to creatures ending their turn in the area while it burns (2 rounds).

A simple mess kit for eating and basic camp cooking.

Traveler's Soothing Salve: a folk remedy for minor cuts and bruises. Cheaper and weaker than a true potion.

Heal 2 HPNonmagical; can be applied as an action; disposable container.

Coin of Keen Eye (custom): a simple, inexpensive trinket favored by scouts and opportunists.

Minor magical trinket (limited, common-level effect).
Weapons3

A sharp, balanced steel dagger suitable for combat or utility use.

A shortsword favored by light fighters and rogues for its balance and concealability.

A simple light crossbow that fires quarrels accurately at range.

Armor2

A simple leather cuirass offering basic protection without hindering movement.

AC +11

A standard shield, useful for protecting oneself in melee.

AC +2
Potions1

A small vial of red liquid that heals wounds when drunk.

Heal 7 HPCommon magic item. Drinking or administering takes an action.
MA

Mara Tindle

HumanCommonerLvl 2

Shop Atmosphere

Shelves are packed with labeled jars and tied bundles. A small bell on the counter rings off-key whenever a particularly reckless adventurer slams gear down. The shop cat, soot-gray and missing an ear, prefers visitors who offer a bit of jerky.
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