Kettle & Co. General Emporium

Est. 2026 Human Artificer

Kettle & Co. General Emporium

The shop smells faintly of lemon oil and iron. Shelves are labeled with chalk in three languages; the shopkeeper hums a different tune for coins, repairs, and g...

MI

Shopkeeper

Mirelda Kettle, a Human Artificer (Lvl 6)

Keeper's Species

Human

2 Potions13 Misc3 Weapons4 ArmorEst. 7.1k gp

Shop Inventory

(22)
Potions2

A small glass phial of red liquid that mends wounds when drunk. A staple for adventurers.

Heal 7 HPDrinking heals HP.

A stronger red potion that rapidly staunches blood and revitalizes the drinker.

Heal 14 HPDrinking heals HP.
Miscellaneous13

A vial of bitter medicine that helps the body resist poisons.

Gives advantage on saving throws against poison for 1 hour after dosing.

A coil of hempen rope, fifty feet long and reliable for most climbing and tying needs.

Sturdy rope good for climbing, tying, and pulling.

Dried meat, hardtack, and nuts packed for travel—keeps an adventurer going on the road.

Provides enough food for one person for one day.

A leather waterskin with a screw stopper; a must for summer marches and desert crossings.

Can be refilled at wells and rivers.

A small wooden box packed with flint and tinder—lighting a fire is much faster with one.

Used to ignite torches, fires, and other fuel.

A short wooden torch bound with pitch; simple, cheap illumination.

Can be used as an improvised weapon for 1 fire damage on hit.

A bundle of twenty well-fletched arrows.

Ammunition for bows; replace after use.

A compact roll of lockpicks, files, and a small mirror for looking into traps and locks.

Grants proficiency-use items for picking locks and disabling traps.

A nondescript sack whose interior is far more spacious than it looks.

Extra-dimensional storage; retrieving an item requires an action.

Soft leather boots with padded soles that silence footsteps.

Wearer has advantage on Dexterity (Stealth) checks that rely on moving silently.

A hand-sized brass compass with a carved rune that settles the needle for one confident bearing a day.

Once per day, grants advantage on a single Travel or Survival check related to navigation; small brass compass with a carved rune.

A leather patch embroidered with sigils that slowly knit cloth and leather back together.

Once per long rest, repairs 1 point of AC to worn armor or restores 5 HP worth of nonmagical gear durability (flavorable to DM).

A glass flask filled with clear lamp oil. Keeps lamps and lanterns burning for hours.

Can be poured on a target and ignited; consult DM for area and damage.
Weapons3

A well-forged longsword with a balanced grip. Common among city guards and traveling knights.

A reliable martial weapon for many classes.

A light, recurved wood shortbow for hunters and scouts.

Range 80/320 feet.

A finely balanced weapon subtly inscribed with a faint rune; a useful step up from mundane arms.

Atk Gives +1 to attack rolls and +1 to damage rolls.
Armor4

A flexible shirt of interlinked rings, worn over a padded gambeson for comfort.

AC +13Quiet when padded beneath clothing; good for agile fighters.

A round wooden shield bound in iron, painted with a simple sigil.

AC +2Can be used to bash as an improvised attack.

A dark wool cloak trimmed with faint silver thread; it seems to warm its wearer.

AC +1While worn grants +1 to AC and +1 to saving throws.

A well-crafted piece of armor subtly lined with enchanted threads that grant extra protection.

AC +1Adds +1 to the armor's normal AC value; requires attunement if the campaign table uses attunement rules.
MI

Mirelda Kettle

HumanArtificerLvl 6

Shop Atmosphere

The shop smells faintly of lemon oil and iron. Shelves are labeled with chalk in three languages; the shopkeeper hums a different tune for coins, repairs, and gossip. A brass bell shaped like a tiny lantern rings once when a customer will find something they 'didn't know they needed.' The owner always wraps purchases in brown paper bundled with a sprig of lavender and refuses to sell maps to known bandit-affiliated customers.
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