Ribbons & Roots

Est. 2025 Half-elf Druid

Ribbons & Roots

Maris hums softly when tending the herbs; she ties a ribbon to every customer's pack and will later tuck a small 'thank you' sachet into it. She hates cutting r...

MA

Shopkeeper

Maris Vell, a Half-elf Druid (Lvl 5)

Keeper's Species

Half-elf

11 Misc1 Misc1 Potions1 Misc1 Misc1 Misc1 Weapons1 MiscEst. 660 gp

Shop Inventory

(18)
Miscellaneous11

A small bar of fragrant soap tied with a pale ribbon. Cleans, soothes skin, and masks odors.

Masks strong natural odors for 1 hour (advantage on checks to avoid detection by scent in non-magical circumstances).

A muslin pouch filled with chamomile and a sprig of dried lemon balm. Promotes rest and mild calm.

Place under pillow: grants advantage on saving throws against being frightened once during the next long rest.

A leather roll with poultices, salves, clean bandages, and instructions from Maris. Good for patching wounds in the field.

Heal 1 HPHealer's kit variant: stabilizes a dying creature automatically; once per day can restore HP when administered with a short rest (DM adjudicates).

Silken ribbon dyed with tricky runes. Stronger than it looks and faintly warded.

Can be used as rope (strength 20, 10 ft) or to knot a simple ward that grants +1 to one ability check involving manual dexterity for 1 hour (usable once).

A small compressed satchel that, when thrown and cracked, emits thick, scented smoke tailored by Maris.

Creates heavily obscured area (10-foot radius) for 1 minute. Scent lingers, granting +2 on deception checks to masquerade as harmless traders for 10 minutes.

Packaged dried bread, jerky, hard cheese, and a pinch of spice to stave off boredom.

If eaten with a Chamomile Sachet before sleep, reduces chance of suffering a nightmare while short-resting (roleplay benefit).

A tied bundle containing thyme, sage, rosemary, and plantain. Useful for cooking and minor healing poultices.

When used in crafting, provides advantage on a single Medicine or Nature check related to herbal remedies.

A pot of pungent paste used to mark trails, signal allies, or apply to traps to confuse scent-tracking animals.

Applies to a 5-foot square to create a lingering smell that gives disadvantage to creatures using scent to track for 1 hour.

A tin of sticky, sweet-smelling salve that soothes stings, small cuts, and rash.

Heal 1 HPRestores HP when used between combats (single use per application). A tin provides 5 applications.

Flexible strips of treated bark and cloth for quick binds.

Used as bandages with a healer's kit: provide advantage on the first Medicine check to stabilize a creature.

A small bottle of clean, cool water drawn from Wayrest Hollow's spring.

Safe to drink; can be used to make tea that grants +1 temporary hit point once (ritual with herbs).
Miscellaneous1

A bitter green liquid in a corked vial. Slippery to the taste, it helps clear common poisons.

Grants advantage on one Constitution saving throw against poison or negates advantage of a poison effect (single use).
Potions1

A small vial of pearlescent liquid. Heals certain maladies with a warm glow.

As the spell Lesser Restoration: cures one disease or one condition (blinded, deafened, paralyzed, or poisoned).
Miscellaneous1

A short stave bound in braided ivy. Shoots enchanted thorn darts a few times before needing recharging.

Atk Has 7 charges: can expend 1 charge to make a ranged spell attack that deals piercing +1 (attackBonus applies). Regains charges at dawn. If reduced to 0 charges, roll a d20: on a 1 it crumbles into compost.
Miscellaneous1

A heavy, water-resistant cloak treated with herbal wax. Keeps wearer dry and reduces chill.

AC +1Gives +1 to Stealth checks in drizzling or foggy conditions due to muffled rustle. Counts as common adventuring gear.
Miscellaneous1

A red ribbon knotted around a small charm. Not a full magic item, but imbued by Maris with a healing touch.

Heal 2 HPOnce untied and applied to a wound, restores hit points (usable once). The ribbon is consumed in the process.
Weapons1

A solid steel knife with a leather-wrapped hilt. Good for skinning and close work.

Common weapon. Blade treated with herbal anti-rust salve.
Miscellaneous1

A flimsy copper ring braided with a tiny willow root. Grants minor protection to the wearer.

AC +1Once per long rest, can grant +1 AC for 1 minute (concentration-like effect, non-stackable with magic shields).
MA

Maris Vell

Half-elfDruidLvl 5

Shop Atmosphere

Maris hums softly when tending the herbs; she ties a ribbon to every customer's pack and will later tuck a small 'thank you' sachet into it. She hates cutting roots unnecessarily and will haggle by offering to craft custom herbal items in exchange for small services (gathering rare flowers, delivering a package). The shop's rafters creak like a lullaby whenever a customer leaves with a smile.
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