The Stitched Spire: Haberdashery & Arcane Raiment

Est. 2025 Half-Elf Wizard (College of Transmutation) / Artisan (Master Tailor background)

The Stitched Spire: Haberdashery & Arcane Raiment

Seraphina talks to her mannequins as if they were old university friends; they’re arranged by the time of day the garments are ‘best worn’. She always offers te...

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Shopkeeper

Seraphina Mallory, a Half-Elf Wizard (College of Transmutation) / Artisan (Master Tailor background) (Lvl 12)

Keeper's Species

Half-Elf

3 Misc2 Misc4 Misc3 Misc1 Misc1 Misc1 Misc1 Misc1 MiscEst. 77.9k gp

Shop Inventory

(17)
Miscellaneous3

Light, breathable linen robes favored by novice spellcasters. Reinforced at seams for durability and embroidered with a simple sigil loop for spell components.

AC +10None

A tasteful hooded cloak with a soft inner lining. Keeps wearer dry and warm without restricting movement. Favoured by streetwise scholars.

AC +11Hood provides bonus to Wisdom (Perception) checks made to hear faint sounds when up (flap muffles wind).

A sturdy cloak treated to resist rot and patch tears; popular with mages who travel between towers.

AC +11None beyond weather protection.
Miscellaneous2

A long, shimmering silk sash in fashionable cuts — popular among nobles. Can be tied several ways; pockets for small components hidden within the folds.

Small hidden pocket provides advantage on Sleight of Hand checks to conceal a tiny component (DM adjudication).

A compact satchel with compartments and a faintly warded interior to keep fragile reagents from spoiling. Lined to protect against shock and heat.

Keeps nonmagical ritual components fresh for one week longer than normal. Provides +1 to checks to find a needed common component inside (Perception or Investigation).
Miscellaneous4

A cloak woven with reactive sigilae that briefly flares to betray minor attacks against the wearer.

AC +12Uncommon. Once per short rest, when you fail a Dexterity saving throw, you can roll a d4 and add it to the save (may turn a failure into a success).

A shoulder-mantle embroidered with tiny runic threads that hum faintly when anyone nearby speaks an arcane word.

AC +13Rare. While wearing the mantle, you gain advantage on Intelligence (Arcana) checks made to recall lore about spells or magical items. Additionally, once per long rest you can cast Detect Thoughts (save as normal).

Elegant, floor-length robes woven with elemental filaments. The hems shimmer like oil on water when elemental magic is used nearby.

AC +14Very Rare. While wearing these robes, you gain resistance to one damage type of your choice (fire, cold, lightning, or acid) that you may change after a long rest. Once per long rest, when you cast a spell that deals one of those damage types, you can add + damage of that type.

A short mantle whose underside absorbs surrounding colours and light, allowing its wearer to blend into a crowd or dim environment.

AC +12Rare. While wearing and attuned, you can use a bonus action to gain advantage on Dexterity (Stealth) checks for 1 minute. Usable twice per long rest.
Miscellaneous3

A translucent veil that muffles the audible components of a spell when drawn over the mouth and eyes.

Uncommon. While wearing the veil and attuned, you can cast spells that normally require vocal components without making sound, but doing so imposes a -2 penalty to spell attack rolls or spell save DCs if the spell relies heavily on voice (DM discretion).

A tasteful wide-brimmed felt hat with a looping rune band. Worn at rakish angles by some academics.

AC +11Rare. While wearing the hat and attuned, you can add +1 to one Intelligence-based skill check per short rest. The hat also grants advantage on Insight checks to read emotional cues while conversing.

A shawl threaded with captured starlight (literal, bound by minor planar magic). At night it twinkles faintly.

AC +12Very Rare. While attuned and wearing the shawl, you gain a bonus to spell attack rolls and to saving throw DCs for your spells. Once per long rest, you can cast Faerie Fire (no concentration required) centered on yourself.
Miscellaneous1

Silk-lined gloves with fine metallic thread tips; tailor-made for delicate work and finessed gestures.

Uncommon. Grants proficiency bonus twice (i.e., expertise) on checks made with Weaver's Tools or Tinker's Tools for clothing and small garments. Additionally grants a bonus to sleight-of-hand checks involving small components.
Miscellaneous1

A well-stocked set of needles, threads (including silver and ironcap threads), measuring tools and miniature enchantment thimbles for working magical fabrics.

Grants advantage on checks to repair or alter clothing and to identify seams that hide scribed runes (DM discretion).
Miscellaneous1

A painstakingly made attunable robe fashioned in the style of the legendary Robe of the Archmagi. This is a crafted, inferior replica created by Seraphina with authentic filigree but lacking the full planar weave of the original.

AC +15Very Rare (replica). Grants advantage on saving throws against spells that would incapacitate you once per long rest. Grants +1 to spell attack rolls and spell save DCs while attuned. Does not confer immunity to certain effects that a true Robe of the Archmagi grants.
Miscellaneous1

A spool of enchanted thread used to sew temporary arcane seals over scrolls or small portals. The thread glows faintly when a seal holds.

When used as part of a 1-hour ritual (requires Weaver's Tools proficiency or a spellcaster), it creates a seal that grants +5 to DCs to force open small magical wards for 24 hours. Single-use.
Miscellaneous1

One of Seraphina's most popular mundane offerings: lavish tailoring suitable for noble courts. Nonmagical but exquisitely cut.

AC +10Grants advantage on Charisma (Performance) checks when used in a social performance related to fashion; +1 to Persuasion checks in courtly settings at GM discretion.
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Seraphina Mallory

Half-ElfWizard (College of Transmutation) / Artisan (Master Tailor background)Lvl 12

Shop Atmosphere

Seraphina talks to her mannequins as if they were old university friends; they’re arranged by the time of day the garments are ‘best worn’. She always offers tea threaded with a single rose petal when negotiating, and she will raise prices slightly (5–10%) if a customer brings a singing familiar into the shop — she claims it distracts her 'instruments'. She keeps a ledger of legendary cloth tales and occasionally trades tailoring favors for arcane research notes rather than outright coin.
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