Thistlewick's Sundries

Est. 2025 Human Commoner (Guild Merchant)

Thistlewick's Sundries

The shop is cluttered but tidy; jars of spices hang from the ceiling, a sleepy barn cat named Buttons insists on sitting on incoming goods, and Maren always off...

MA

Shopkeeper

Maren Thistlewick, a Human Commoner (Guild Merchant) (Lvl 3)

Keeper's Species

Human

1 Potions1 Misc14 Misc3 Weapons2 ArmorEst. 181 gp

Shop Inventory

(21)
Potions1

Common healing potion. Restores a small amount of hit points when imbibed.

Heal 7 HPHeals HP when consumed.
Miscellaneous1

A stout bottle containing a bitter, greenish fluid. Helps resist poison.

Grants advantage on saving throws against poison for 1 hour.
Miscellaneous14

Dried meats, hardtack, and pickled vegetables. Keeps a traveler fed for a day.

Prevents starvation for one day; morale boost if eaten warm.

Reliable, rough rope suited to climbing, binding, and lots of chores.

A wooden torch soaked in pitch. Burns for about an hour, sheds dim light.

Can ignite flammable objects; smoky when extinguished.

Flint, steel, and tinder in a small box for lighting fires.

Allows lighting fires reliably; Maren keeps a few spare flints tied to the box.

Sturdy leather waterskin with a cork stopper. Holds water for travel.

Standard pack with straps and several pouches for carrying gear.

A simple wool bedroll; better than sleeping on the bare ground.

A small metal lantern with a hood and glass. Uses oil to cast steady light.

Casts bright light in a 30-foot radius and dim light for an additional 30 feet when lit with oil.

A small glass flask of lamp oil. Burns cleanly in lanterns or can be used as an improvised weapon.

Can be poured on a surface and ignited; useful for lanterns.

A jar of poultice made from local herbs. Not magical but soothes wounds.

Heal 2 HPHeals HP (average 2) when applied; best used within a day of injury.

Hooks, line, a few sinkers, and a small net — good for catching river fish.

Useful for survival checks and catching food.

A clean parchment map showing the village, nearby tracks, and landmarks.

Includes notes on water sources, a ford, and a ruined cottage in the wood.

A small iron padlock with a warded mechanism. Keeps honest villagers honest.

Requires basic key or a set of tools to open; not professional thief's tools.

A thick wool blanket, helpful for camping or cold nights.

Weapons3

A simple steel dagger; light and concealable.

Finesse, light, thrown (range 20/60).

A well-balanced, double-edged short sword, useful for adventurers and guards.

Finesse.

Simple mechanical crossbow for hunting or defense; includes a small quiver.

Ammunition (range 80/320), loading.
Armor2

Treated leather set offering basic protection without much weight.

AC +11

Wooden shield with iron rim; common with village guards.

AC +2Grants bonus to AC while wielded.
MA

Maren Thistlewick

HumanCommoner (Guild Merchant)Lvl 3

Shop Atmosphere

The shop is cluttered but tidy; jars of spices hang from the ceiling, a sleepy barn cat named Buttons insists on sitting on incoming goods, and Maren always offers a cup of nettle tea to nervous strangers. She prefers barter for favours (a fresh poultry or a bit of rare mushroom) and will haggle gently — but she refuses to sell more than two healing potions to any one stranger without a convincing story.
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