Quickfinch General & Oddments

Est. 2025 Halfling Rogue

Quickfinch General & Oddments

Maribelle whistles a different sea shanty for every customer (she claims it brings luck). She refuses to sell more than two healing potions to the same purchase...

MA

Shopkeeper

Maribelle Quickfinch, a Halfling Rogue (Lvl 3)

Keeper's Species

Halfling

9 Misc2 Potions2 Weapons1 Armor2 Misc1 Misc1 MiscEst. 3.2k gp

Shop Inventory

(18)
Miscellaneous9

Sturdy hemp rope coiled and waxed at the ends. Standard adventuring spool.

Small bundles of pitch-soaked cloth on wooden handles. Each burns ~1 hour.

Illuminates bright light in a 20-foot radius and dim for an additional 20 ft.

Dried meats, hardtack, and preserved fruit. Keeps for months if sealed.

Includes pitons, boot tips, harness, chalk, and a small hammer — used for safe climbing.

Grants advantage on Strength (Athletics) checks made to climb when used properly.

Lockpicks, tension wrench, files, mirrors, and small oil bottle. Maribelle's specialty is upkeep.

Required to make Thieves' Tools checks; Maribelle can sharpen for +1 to one roll per day for 1 gp.

Hooded lantern with extra oil. The hood allows you to dim or conceal the light quickly.

Bright light in a 60-foot radius when lit; hood dims to 5-foot bright radius.

A small kit containing vials, mortars, measuring tools, and reagents for simple concoctions.

Allows characters to attempt simple alchemical crafting (DM adjudicated).

A parchment with a single empowering script. Usable once to cast feather fall (reaction).

Casts feather fall without components. Useful for dangerous climbs or airborne mishaps.

A weathered map showing paths, likely traps, and a few notes from Maribelle's contacts.

Gives advantage on Survival checks to navigate the named ruins once you consult it.
Potions2

A glass vial of red liquid that heals wounds when imbibed.

Heal 2 HPHeals HP when consumed (standard Potion of Healing).

A richer, deeper-red potion that mends more grievous wounds.

Heal 3 HPHeals HP when consumed (Potion of Greater Healing).
Weapons2

Light, reliable blade favored by nimble fighters and city guards.

Three well-balanced daggers, suitable for throwing or close work.

One dagger in the set is slightly weighted (favors throwing).
Armor1

Leather armor reinforced with small metal studs. Offers decent protection without sacrificing mobility.

AC +12Base AC 12 + Dex modifier (maximized by typical rules); quiet and comfortable.
Miscellaneous2

Brass-rimmed goggles that grant darkvision to a wearer who lacks it.

While worn, grants darkvision out to 60 feet. Does not stack with existing darkvision.

A cloth bag that opens into a dimensionally larger interior. Great for carting spoils.

Capacity: 250 lb, 64 cubic ft; retrieving an item takes an action.
Miscellaneous1

A short sword with a faintly humming edge. Adds precision to strikes.

Atk Weapon is magical for overcoming resistances. Slight warmth when held.
Miscellaneous1

A clear, bitter tonic that helps resist toxins when injected or drunk.

When administered, grants advantage on saving throws against poison for 1 hour.
MA

Maribelle Quickfinch

HalflingRogueLvl 3

Shop Atmosphere

Maribelle whistles a different sea shanty for every customer (she claims it brings luck). She refuses to sell more than two healing potions to the same purchaser in a single sale unless they produce a letter of good standing from a recognized adventuring company; she keeps a ledger of customers and their odd habits. Her cat, Nog, naps atop the counter and will battingly 'approve' purchases by pawing coins. Maribelle offers free basic repair (patching rope or re-gluing leather) if you bring a hot ember and a favor in return.
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