The Gilded Greenhouse

Est. 2025 Half-elf Druid (Circle of the Land - Forest)

The Gilded Greenhouse

Mirelle waters her plants at dusk with moonwater and hums an old druidic lullaby; she will barter rare horticultural knowledge for food, maps to new growing gro...

MI

Shopkeeper

Mirelle Thistleborne, a Half-elf Druid (Circle of the Land - Forest) (Lvl 8)

Keeper's Species

Half-elf

10 Misc8 Potions1 ArmorEst. 2.1k gp

Shop Inventory

(19)
Miscellaneous10

A clear, corked vial ideal for tinctures, samples, or storing a dose of potion.

Hardwood set with a stained bowl — perfect for grinding roots, seeds, and flowers.

A small wrapped bunch of poultice-ready herbs (plantain, comfrey, yarrow). When applied, soothes wounds and speeds clotting.

Heal 4 HPHeals minor shallow wounds when applied: restores approximately HP (represented here as average).

A small corked vial of golden pollen that calms nervous creatures when scattered.

When dispersed in the air, grants advantage on Charisma (Animal Handling) checks for 1 hour to those within a 10-foot radius.

A leather bag containing seeds for herbs, a few edible tubers, and quick-growing vines.

A handful can be planted to produce modest herbs within 1 day in fertile soil (DM adjudication).

A brass-trimmed glass case containing a patch of luminous moss that never dries.

The moss emits dim light in a 5-foot radius and keeps 1 pint of water fresh indefinitely while contained.

A stick of chalk powdered with root dust. Draw a sigil on soil to accelerate plant growth.

Once used, casts plant growth (as the spell) in the marked 10-foot radius area. Single-use.

A plump iridescent seed wrapped in green silk. Planting it causes an instant splendor of flowers and thick undergrowth.

When planted in soil and given 1 hour, creates a 20-foot patch of dense, magical plant growth: thick tangles, fragrant blossoms that mask scents, and small healing herbs (DM determines exact effects). Once used, the seed crumbles to dust.

A tin of spiced tubers and preserved greens. Keeps well and restores a bit of vigor on the road.

Restores 1 HP when eaten under stress (roleplay/DM discretion).

A small embroidered bag containing ground chamomile, valerian root, and calm-wood shavings.

When opened near an animal (non-magical), it grants the opener advantage on the first Charisma (Animal Handling) check made within 10 minutes.
Potions8

A bitter brown tincture of activated charcoal and belladonna root; grants temporary resistance to common venoms.

Gives advantage on saving throws against poison for 1 hour (standard Antitoxin effect).

A ruby-tinted liquid that glimmers faintly. Restores vitality when drunk.

Heal 7 HPHeals HP (healingAmount given as average).

A deeper crimson potion swirling with motes of light. A potent restorative.

Heal 14 HPHeals HP (healingAmount given as average).

A thick green ointment in a shallow tin. Cools burns, staunches bleeding, and eases infection.

Heal 5 HPHeals HP and grants advantage on the next Constitution save vs. disease/poison made within 1 hour.

A resinous bottle filled with oak-scented liquid. Drinking it hardens skin like bark.

AC +16For 1 hour, target's AC is 16 if it would otherwise be lower (Barkskin effect).

A glass phial of condensed bramble-essence. Tossed onto a fletched projectile, it blooms into a spiny burst.

Atk Imbues the next fired or thrown ranged weapon that contacts a target: +1 to attack roll and deals an extra piercing. Single-use.

A clear, minty draught brewed from moon-herbs. A mild curative and purifier.

Heal 8 HPHeals HP and grants advantage on the next saving throw versus disease; not effective on supernatural diseases.

A pale blue liquid that tastes faintly of wild mint. Legs feel lighter and reflexes sharpen.

For 1 hour, grants a bonus to Dexterity (applied as advantage on Dexterity checks for one use per minute) and +5 ft movement (DM discretion).
Armor1

A richly embroidered shawl that smells faintly of wet earth. Lined with living vine-threads.

AC +1While worn, the shawl grants a bonus to AC (non-stackable with armor). Once per long rest, wearer can cast entangle (centered on self) as an action.
MI

Mirelle Thistleborne

Half-elfDruid (Circle of the Land - Forest)Lvl 8

Shop Atmosphere

Mirelle waters her plants at dusk with moonwater and hums an old druidic lullaby; she will barter rare horticultural knowledge for food, maps to new growing grounds, or small curiosities. She insists customers remove muddy boots at the door and pins a fresh sprig of lavender on friends who have won her favor.
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