Fen's Sundries & Provisions

Est. 2025 Human Rogue

Fen's Sundries & Provisions

Maribel (Mibs) is talkative and trades stories for small favors — she'll knock 5 sp off any purchase if you share a good adventure tale. She keeps a stray ferre...

MA

Shopkeeper

Maribel Thorn "Mibs" Fen, a Human Rogue (Lvl 4)

Keeper's Species

Human

17 Misc3 Potions2 Weapons2 ArmorEst. 320 gp

Shop Inventory

(24)
Miscellaneous17

A simple wooden torch wrapped in pitch. Burns for 1 hour, bright light for 20 ft and dim for 40 ft.

Can be lit to provide light; soaked in oil will burn longer

Sturdy rope useful for climbing, tying, and rigging.

Can be used with Athletics/Strength checks; DCs per DM rules

A basic bedroll — adequate warmth in fair weather.

Improves comfort; helps with long rest in poor shelters

Dry, preserved food – sufficient for one person for one day.

Fine for normal travel; poor meals risk exhaustion on long travels per DM

A sturdy leather waterskin that holds up to 4 pints.

Holds water; has a small stopper; can be used for improvised splashes

Canvas pack with straps and small pockets for gear.

Holds 1 cubic foot/30 lb of gear comfortably

Small stone used to sharpen blades.

Sharpening restores weapon to optimal damage; grants flavor benefit (DM discretion)

An oil lantern with a hood; bright light in a 30-foot radius while lit.

Hood dims light to 15 ft; requires oil (1 sp per hour).

A pint of lamp oil. Can be used to fuel lanterns or to create improvised fires/explosions.

Can be poured then ignited to create fire; flammable

Bandages, salves, and splints used to stabilize and patch wounds.

Stabilizes a dying creature without a Wisdom check; additional uses per per kit

Twenty well-fletched arrows suitable for most bows.

Standard arrows; special/poisoned arrows not sold openly

A small pouch of common ritual bits and pieces for non-expensive spell components.

Covers components without a listed gp cost; not valid for costly material components

A set of picks, files, pliers, and small devices for opening locks and disarming traps.

Grant advantage on lockpicking when used properly (DM discretion)

Basic writing supplies: a little bottle of ink, a feather quill, and five sheets of paper.

Small sticks of chalk used for marking or counting.

Useful for mapping in dungeons; marks vanish after heavy rain

A small rod, line, and weighted hooks for catching freshwater fish.

Basic kit; better gear available by special order

A small clay sphere that, when broken, emits a dense cloud of smoke (10 ft radius) for rounds.

Creates heavily obscured area; can be used for distraction or escape
Potions3

A strong dose of antibodies and counteragents. Grants advantage on saving throws against poison for 1 hour.

Advantage on saves vs. poison for 1 hour

A small vial filled with reddish liquid. When drunk, it restores hit points.

Heal 7 HPHeals (avg 7 HP)

A sticky, pine-scented potion. Grants advantage on Strength (Athletics) checks to climb for 1 hour and increases climbing speed.

Advantage on climb checks and climb speed = walking speed for 1 hour
Weapons2

A simple, reliable blade. Light and thrown (range 20/60).

Finesse, light, thrown (20/60)

A versatile blade favored by many adventurers.

Finesse
Armor2

Light armor reinforced with studs. Offers decent protection without restricting movement.

AC +12Stealth may apply; wearer adds Dexterity modifier to AC (max dex per rules)

A round wooden shield rimmed with iron. Light and reliable.

AC +2Adds +2 to AC when wielded
MA

Maribel Thorn "Mibs" Fen

HumanRogueLvl 4

Shop Atmosphere

Maribel (Mibs) is talkative and trades stories for small favors — she'll knock 5 sp off any purchase if you share a good adventure tale. She keeps a stray ferret named 'Ledger' on the counter who occasionally buries small items; customers sometimes find trinkets in purchases. Fen hates selling enchanted items openly; magic is sold discreetly and often for a favor in return.
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