Oakmantle General & Provisions
Est. 2025 • Human Rogue (retired trader)
Oakmantle General & Provisions
Brina hums an old sailors' shanty when calculating prices; she gives a free cup of strong tea to anyone who can beat her at a quick riddle. She distrusts flashy...
Shopkeeper
Brina Oakmantle, a Human Rogue (retired trader) (Lvl 3)
Keeper's Species
Human
Shop Inventory
(25)Sturdy leather pack with straps and several internal pockets.
Rolled blanket and simple bedding; coarse but serviceable.
Leather waterskin with cork stopper; holds about 4 pints.
Dried meats, hardtack, and preserved fruits; keeps for weeks.
A 50-foot length of sturdy hemp rope.
Simple wooden torch; burns for about an hour.
A small flint and a steel striker used to light fires reliably.
Bandages, salves, and splints useful for stabilizing the wounded.
Picks, files, and small tools required to pick locks and disable simple traps.
A hooded lantern that uses a torch or oil; provides focused light.
A flask of lamp oil, 1 pint.
A simple set of everyday garments.
A loud metal whistle useful to signal allies or warn of dangers.
A hand-drawn, relatively up-to-date map covering the region within a day's travel.
Pouch of common spell components (non-consumables) for casting spells without expensive reagents.
Piton, harness, hempen rope, and gloves for vertical exploration.
Light armor offering decent protection for agile characters.
Wooden shield reinforced in iron; grants extra protection.
A nimble blade favored by rogues and scouts.
Versatile blade effective in slashing and thrusting.
A compact crossbow with a bolt-loader; accurate at medium range.
A small vial that, when drank, restores vitality.
A stronger curative salve mixed by a local apothecary; one-use topical potion.
A cloth bag with an extra-dimensional interior; useful for hauling treasure.
A masterfully balanced longsword with a faintly glowing edge; grants a subtle advantage in battle.
Brina Oakmantle
Shop Atmosphere
“Brina hums an old sailors' shanty when calculating prices; she gives a free cup of strong tea to anyone who can beat her at a quick riddle. She distrusts flashy nobles and will haggle harder with them; regular adventurers enjoy 'buy two, get a free torch' deals. She keeps one 'mystery shelf' behind the counter with odd, rotating curios priced by story—ask nicely, and she'll tell the tale that comes with it.”
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