The Brine & Blossom Underwater Inn

Est. 2025 Triton Bard

The Brine & Blossom Underwater Inn

The inn is built in the hollow of a giant submerged kelp bulb and connected to the surface by air-filled glass tubes. Maris collects stories and tunes instead o...

MA

Shopkeeper

Maris Tidehand, a Triton Bard (Lvl 6)

Keeper's Species

Triton

8 Misc1 Misc1 Potions1 Misc1 Weapons1 Armor1 MiscEst. 1k gp

Shop Inventory

(14)
Miscellaneous8

A simple, crisp plate of small anchovies fried in kelp oil with lemon sea-salt. Restores stamina after travel.

Heal 2 HPEating grants advantage on one Athletics (swim) or Constitution (endurance) check made within the next hour.

Oysters served on crushed ice of frozen brine, topped with edible pearls that glitter faintly.

Heal 4 HPOnce eaten, the consumer gains the minor benefit of 'longevity's calm': advantage on saves vs. being frightened for 1 hour.

A small jar of glowing plankton. Lights up a 10-foot radius like a torch when uncorked.

Emits dim light in a 10-foot radius and dim, faint light for another 10 feet for up to 8 hours. Non-magical; must be replanted/collected after use to recharge.

Beautiful, quick-drying napkins woven from the fibres of sea-silk. Stain-resistant and slightly warm to the touch.

When used to dry a willing creature after being submerged, once per day it grants resistance to cold damage for 1 hour.

Crispy rings of squid fried in savory kelp batter. Cheap, filling, and served with a sea-salt aioli.

Heal 3 HPEating grants the consumer a bonus to initiative rolls for the next minute (one use).

A short length of strong kelp fiber useful for tying down small loads or securing a dinghy.

A specially treated waterskin that prevents brackish taste. Keeps freshwater cool for days.

Holds 6 pints; magically keeps the contents fresh for up to a week. Non-magical versions available at 2 sp.

A shell-encased compass that points toward the nearest safe harbor when set on a flat surface.

Once per long rest, when attuned, it can give precise bearing to the nearest harbor within 10 miles.
Miscellaneous1

A savory stew of shellfish, kelp, and a secret tonic. Known to settle stomachs and mend minor wounds.

Heal 8 HPOnce consumed, you gain a bonus to Persuasion checks made to influence creatures that dwell in or near the sea for 1 hour.
Potions1

A bottle of effervescent, briny wine aged in conch casks. A sip brings the sea close to the tongue and air to the lungs.

Grants the effects of the spell water breathing for 1 hour when a dose (one cup) is consumed. Two uses per flagon.
Miscellaneous1

A polished conch horn that, when blown, issues a clear note that calms small sea creatures and signals friendly vessels.

Once per short rest, blowing the conch grants allies within 60 feet advantage on one saving throw against being frightened or charmed. Creatures of CR 1/4 or less within 30 feet are pacified for 1 minute unless harmed.
Weapons1

A finely balanced trident with barnacle-etched shafts. Feels cooler than the air around it.

Atk Once per long rest, as an action, you can slam the trident to create a 15-foot cone of briny gust; targets must make a Strength saving throw or be knocked prone and pushed 10 feet. On a success, they take no other effect.
Armor1

A light armor set woven from hardened shell plates and softened kelp straps. Offers protection without hindering swimming.

AC +12Wearer gains advantage on Swim checks and can hold breath for an additional 10 minutes. Slightly buoyant—wearer floats slowly if unconscious unless weighted.
Miscellaneous1

A damp scroll sealed in oilskin. When read aloud, it conjures a fog bank that behaves as the Fog Cloud spell.

Cast Fog Cloud (concentration, up to 1 minute). Single-use scroll.
MA

Maris Tidehand

TritonBardLvl 6

Shop Atmosphere

The inn is built in the hollow of a giant submerged kelp bulb and connected to the surface by air-filled glass tubes. Maris collects stories and tunes instead of tips—singers get a free bowl. Patrons must remove most metal weapons before dining (rusting ward) and are encouraged to clap along to the gentle whale-bell that rings every hour to 'turn the stew.' Strange, luminescent sea-sprites sometimes rearrange place settings; Maris pretends not to notice.
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