The Well-Stocked Satchel

Est. 2026 Human Artificer

The Well-Stocked Satchel

The owner stamps a tiny wax seal on every receipt. A sleepy tabby named 'Coin' naps atop the counter and will wander into customers' bags if given the chance. M...

ME

Shopkeeper

Merrin Tallow, a Human Artificer (Lvl 6)

Keeper's Species

Human

11 Misc3 Potions2 Weapons2 ArmorEst. 6.4k gp

Shop Inventory

(18)
Miscellaneous11

A sturdy canvas backpack, padded shoulder straps and several internal compartments. Exactly the sort of pack adventurers reach for when they leave town.

A simple bedroll - comfortable enough to keep you from shivering on a cold stone floor.

A length of hempen rope, ideal for climbing, binding or rigging.

One day's worth of preserved rations - dried meat, hard biscuits, and a small wedge of cheese.

A standard torch. Burns for roughly an hour and sheds bright light in a small radius.

A tinderbox for starting fires and lighting lamps or torches.

A flask of lamp oil - useful for lanterns and creating small controlled fires.

A waterskin. Keeps water or other non-volatile liquids sealed and cool.

A cloth-lined sack that seems ordinary until you put something enormous inside and it fits easily.

Stores bulky gear without adding weight to the holder.

A parchment scroll that releases a burst of restorative magic when read aloud by the proper wielder.

If used by someone who cannot cast the spell, an ability check may be required to successfully cast from the scroll.

A durable satchel stamped with the shop's mark; Merrin makes a few of these to sell to travelers.

A minor crafted item by the shopkeeper - holds small trinkets comfortably and keeps them dry.
Potions3

A common red potion that closes wounds and restores vitality when drunk.

Heal 8 HPHeals hit points when consumed.

A stronger healing draught for when a simple potion is not enough.

Heal 14 HPHeals hit points when consumed.

A layered potion that helps you scale walls and cliffs as if you had a climb speed.

Gives a climbing speed equal to walking speed for 1 hour and grants advantage on Strength (Athletics) checks to climb.
Weapons2

A finely made longsword that hums faintly when swung. Ideal for adventurers who expect trouble.

Atk +1 to attack and damage rolls made with this weapon.

A polished rod that vibrates with stored force; small runes show the number of available charges.

Each charge casts Magic Missile at 1st level. Higher-level casting uses additional charges.
Armor2

A polished shield reinforced with subtle magics that help deflect harm.

AC +1+1 to AC while wielded.

A dark woolen cloak with a thin silver thread along the hem; it offers a subtle ward to its wearer.

Grants a bonus to saving throws and to Armor Class while worn.
ME

Merrin Tallow

HumanArtificerLvl 6

Shop Atmosphere

The owner stamps a tiny wax seal on every receipt. A sleepy tabby named 'Coin' naps atop the counter and will wander into customers' bags if given the chance. Merrin insists on weighing barter items on a little brass turtle scale and will accept stories, songs or well-spiced jerky as partial payment for small goods.
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