Ironbraid & Anchor — Smithy & Shipwright - AI-generated fantasy Shop

Ironbraid & Anchor — Smithy & Shipwright

Est. 2025 Dwarf Cleric (Forge Domain)

Ironbraid & Anchor — Smithy & Shipwright

Borin hums low dwarven sea shanties while he works and rubs a small iron anchor amulet between his thumb and forefinger when thinking. He refuses to work on any...

BO

Shopkeeper

Borin Ironbraid, a Dwarf Cleric (Forge Domain) (Lvl 5)

Keeper's Species

Dwarf

1 Weapons2 Misc3 Armor1 Misc1 Misc1 Potions5 Misc1 MiscEst. 3.1k gp

Shop Inventory

(15)
Weapons1

Solid dwarven warhammer, balanced for both shipboard work and combat. Heavy-headed with reinforced haft.

Very resilient; suffers half durability wear when used as tool.
Miscellaneous2

A beautifully wrought warhammer with runes faintly warm to the touch. Forged by Borin for the harbor watch.

Atk On hit, once per short rest the wielder can call the hammer to slam; target must succeed on Strength save or be knocked prone (no extra damage). Runes glow when near iron anchors or ship hulls.

A short flail whose head is shaped like a boat anchor; excellent for boarding actions and snagging rigging.

Atk When you hit a target that is wearing heavy armor or is in contact with a ship's rigging, you deal an extra bludgeoning damage. Once per long rest you may cast the mage hand cantrip (bolt of spectral chain) to attempt to pull an unattended rope or lightable sail (not usable against creatures except by DM fiat).
Armor3

Flexible chain shirt, treated with oil and whale-fat to resist saltwater corrosion. Good for sailors who need mobility.

AC +13Coated to grant advantage on saves vs. effects from salt and rot (DM may rule).

Reinforced scales riveted for extra protection; the outer scales are treated to reduce rust.

AC +14Slightly heavier; disadvantage on Stealth checks if not maintained regularly.

A round wooden shield with iron rim and barnacle-proof lacquer. Useful on decks and in close quarters.

AC +2Rim grants +1 to shove attempts to knock someone off balance in confined spaces (flavor; DM adjudicates).
Miscellaneous1

A heavy shield with a stylized anchor embossed in bronze; those who carry it feel steadier aboard moving craft.

AC +3Provides +1 to AC. While aboard a ship, the wielder gains advantage on saving throws to avoid being pushed or knocked prone by waves or similar effects (DM's discretion).
Miscellaneous1

Leather boots with iron nodules and a faint taste of brine. Designed for footing on slick decks and rocky shoals.

Grants advantage on Dexterity (Acrobatics) checks made to maintain balance on wet or moving surfaces. Once per long rest, the wearer can cast the misty step spell as a brief leap to another spot on the same vessel (short hop—DM may limit range to ship length).
Potions1

A corked vial of reddish liquid that mends cuts and bruises when drunk.

Heal 7 HPRestores HP when consumed (healingAmount is average).
Miscellaneous5

A hefty set including hammers, tongs, files and specialized dwarven implements for metalworking and basic repairs.

Grants proficiency bonus when making metalwork checks; particularly useful for ship repairs.

A dozen hand-forged arrows with barbed tips that resist salt corrosion.

Barbed tips reduce chance of coming free from rope or netting at sea.

Three-pronged iron grappling hook with an eye big enough for thick rope. Ideal for boarding or climbing ship sides.

Hooks are tempered to bite into wood and stone; when thrown with advantage, gain a +2 to attempt to secure a line (DM decides success).

Tar, nails, spare planks, and tarps in a waterproof chest—everything for quick patch jobs between voyages.

Using the kit with a successful Smith's Tools or Survival check can patch minor hull breaches to prevent sinking for hours or until full repair.

Large, weighted net useful for hauling, fishing, or entangling foes during boarding actions.

Treat as the standard net item (Restrains on hit; escape ).
Miscellaneous1

Basic sharpening, rivet replacement, and salt-wear treatment to restore a piece to functional condition.

Takes 1 hour for a single item; major restorations cost more and require materials.
BO

Borin Ironbraid

DwarfCleric (Forge Domain)Lvl 5

Shop Atmosphere

Borin hums low dwarven sea shanties while he works and rubs a small iron anchor amulet between his thumb and forefinger when thinking. He refuses to work on anything with 'broken honor'—stolen goods or items stained by treachery—and offers a free sail patch to any ship that brings in a crew member wounded defending Haven's End. He always keeps an extra horseshoe behind the counter 'for luck' and will barter repairs for smoked fish during slow weeks.
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