The Gilded Crucible

Est. 2025 Human Artificer (alchemical specialty)

The Gilded Crucible

Vera keeps ledgers in triplicate—one real ledger, one ledger of false prices, and one blank ledger sold to tourists. She offers 'last-minute discounts' to those...

VE

Shopkeeper

Vera Caldren, a Human Artificer (alchemical specialty) (Lvl 1)

Keeper's Species

Human

7 Potions6 MiscEst. 1.2k gp

Shop Inventory

(13)
Potions7

A clear, rosy vial that mends flesh and bandages wounds with a warm rush when drunk.

Heal 2 HPHeals HP when consumed (standard D&D 5e common potion of healing rule).

A squat crystal phial corked with black wax, the liquid inside pulses faintly with silver light.

Heal 4 HPHeals HP. Marketed as 'enhanced' common potion — Vera warns it's made from delicate reagents.

A bitter, amber liquid that dulls the effects of common venoms and poisons for an hour.

Grants advantage on saving throws against poison for 1 hour (standard antitoxin effect).

A pale blue serum said to sharpen focus and calm anxious minds for a short time.

Grants +2 to Intelligence checks for 1 hour but imposes -1 to Wisdom checks for the same duration as an aftereffect.

A small, opaque bottle said to make darkness cling to the drinker for a short time—keeps you out of sight.

Cast Darkness centered on the drinker for up to 5 minutes (non-magical imitation using rare reagents). Vera sells it only to trusted customers and asks for favors in exchange.

A dropper bottle of concentrated lotus essence. Used by scholars and spellcasters to steady the mind.

Grants +1 to concentration checks for 1 hour. Effect stacks with nothing stronger.

A thin, effervescent liquid that makes the drinker feel light and slightly buoyant.

For 1 minute, grants advantage on Acrobatics checks related to balance or avoiding falling and reduces falling damage by half.
Miscellaneous6

A ceramic-stoppered vial containing a sticky, incendiary gel. Toss and shatter to ignite.

On a hit, deals initial fire and can continue burning the target or an object; flammable surfaces can catch (as per DM ruling).

A tiny metal bead that erupts into a dense cloud of smoke when crushed—good for quick escapes.

Creates a heavily obscured 10-foot-radius cloud for rounds. Non-magical and leaves a sweet chemical odor.

A leather roll containing glassware, vials, tongs, burners and rare reagents—suitable for a serious tinkerer.

Grants proficiency with alchemist's supplies if not already; high-grade components grant +1 to checks made to craft potions or identify compounds.

A small tin of thick salve that staunches bleeding and soothes pain when applied.

Heal 1 HPWhen applied to a creature once during short rest, restores HP (topical, not magical).

A short length of treated cord, a time-delay bead and sticky compound. Designed to make small timed alchemical traps.

When assembled as instructed, can create a delayed alchemical burst: deals fire or piercing (user choice) to a 5-foot radius. One-use kit.

A vial of clear liquid that hums faintly. Used in high-end potions and questionable contracts alike.

Used as a component for potions or poisons that require 'nightshade'—may be recognized by enforcement agents.
VE

Vera Caldren

HumanArtificer (alchemical specialty)Lvl 1

Shop Atmosphere

Vera keeps ledgers in triplicate—one real ledger, one ledger of false prices, and one blank ledger sold to tourists. She offers 'last-minute discounts' to those who tell a convincing lie and will only sell the most illicit items to those who leave something of subtle value (a signet ring, a promise, or a small favor). The shop smells faintly of oranges and ozone; a discreet bell in the backroom signals for visitors she trusts.
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