The Iron Maw Armory

Est. 2025 Human Fighter (Eldritch Knight background)

The Iron Maw Armory

The shop smells faintly of old blood oil and coal. Gredun keeps a caged dire mastiff in the back (it’s chained and muzzled); he lets it growl at customers who b...

GR

Shopkeeper

Gredun 'Ironjaw' Valek, a Human Fighter (Eldritch Knight background) (Lvl 9)

Keeper's Species

Human

6 Weapons4 Armor4 Misc2 PotionsEst. 13.6k gp

Shop Inventory

(16)
Weapons6

Well-forged military longsword, keen edge and balanced for both slashing and thrusting.

A heavy crossbow with a reinforced stock and a quick-release nut for faster reloading under pressure.

A finely balanced longsword with faintly glowing runes along its fuller. The blade hums softly when drawn.

Atk Weapon grants +1 to attack and damage rolls. Runes warm to the touch, shedding dim light in a 5 ft radius when unsheathed.

A heavy battleaxe with a blade tempered in a strange black flame. It carries an aura of menace that unsettles smaller folk.

Atk Grants +2 to attack and damage rolls. On a critical hit once per short rest, the axe deals an extra necrotic damage.

A vicious shortsword with jagged, mismatched teeth of metal along its edge. It's rumored to have been crafted for a warlord who ate the tongues of traitors.

Atk On a hit, once per short rest the wielder can choose to deal an extra necrotic damage and force the target to make a Wisdom save or be frightened of the wielder until the end of the wielder's next turn. However, the blade whispers aggressive thoughts to its bearer; the wielder must succeed on a Wisdom save after using the effect or gain one level of short-term madness (DM discretion).

Three well-balanced throwing knives with weighted pommels and serrated backs.

On a hit, a knife’s serration increases the chance of causing lingering bleed at the DM's discretion.
Armor4

Flexible chain shirt, good for fighters who need mobility without sacrificing protection.

AC +13

Heavy iron splint armor with reinforced rivets along the torso and shoulders.

AC +17Bulky; imposes disadvantage on Stealth checks

A heavy wooden shield with a carved beast skull motif and iron rim. Durable in sustained combat.

AC +2

A heavy helm bearing a beetle motif; the eye slits are narrow and menacing.

AC +1Grants +1 to intimidation checks while worn (flavor; not mechanical unless DM allows).
Miscellaneous4

A heavy, dark cloak lined with a strip of beaten steel at the collar. It hangs like a shadow and seems to swallow light.

Grants bonus to AC and saving throws while worn.

A pole-mounted banner emblazoned with a snarling maw and iron spikes. Carried into combat to rally allies and terrify foes.

When planted and waved, grants allies within 30 ft +1 to attack rolls against frightened or charmed enemies (requires action to plant/wave; effect lasts 1 minute, once per short rest).

A compact kit containing hammers, rivets, and oil for battlefield repairs.

Allows a character to restore HP to a weapon or armor's 'integrity' per short rest (flavor; actual stat repairs subject to DM).

A bundle of twenty sturdy iron-headed arrows set for hunting or siege.

Potions2

A thick ruby-red liquid in a battered iron phial. Restores vitality when drunk in battle.

Heal 10 HPHeals hit points when consumed.

A bubbling, iron-scented potion that fills the drinker with fervor and a sense of invulnerability.

Grants 10 temporary hit points and bless effect (as the bless spell) for 1 hour.
GR

Gredun 'Ironjaw' Valek

HumanFighter (Eldritch Knight background)Lvl 9

Shop Atmosphere

The shop smells faintly of old blood oil and coal. Gredun keeps a caged dire mastiff in the back (it’s chained and muzzled); he lets it growl at customers who bargain too aggressively. He never smiles; instead he taps a brass ring on his tooth when pleased. Haggling is expected, but Gredun always keeps a ledger with names; push him too far and he'll 'remember' you in unpleasant ways.
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