Vell's Gemworks & Curios

Est. 2025 Rock Gnome Artificer

Vell's Gemworks & Curios

The shop's bell is a polished agate that rings three times in a minor chord; Maerith insists that customers touch the 'Welcome Plate' — a smooth obsidian disk —...

MA

Shopkeeper

Maerith Vell, a Rock Gnome Artificer (Lvl 12)

Keeper's Species

Rock Gnome

15 Misc2 PotionsEst. 120.1k gp

Shop Inventory

(17)
Miscellaneous15

A finely filigreed band set with a tiny rose-cut diamond. Warm to the touch when attuned.

AC +1+1 to AC and saving throws while attuned.

A smooth amulet of hammered mithral around a bloodstone; its chain is plated in polished brass.

Sets Constitution to 19 while attuned.

A soft, leaf-patterned cloak threaded with thin silver wire that seems to drink in shadow.

Wearer gains advantage on Stealth checks and creatures have disadvantage to spot the wearer by sight when hood is up.

Leather vambraces inlaid with tiny polished garnets, surprisingly light and perfectly balanced.

AC +2 bonus to AC while not wearing armor or using a shield.

High, supple boots threaded with interlaced bands of quicksilver that hum faintly when worn.

While activated: your speed is doubled, you have advantage on Dexterity saving throws, and attack rolls against you are made with disadvantage.

A necklace of coral and rounded glassy beads; the beads glow faintly with inner ember when jostled.

A necklace strung with explosive beads; each bead can be used to cast the Fireball spell (3rd-level).

A small, heart-shaped pendant set with a translucent opal; it seems to pulse in time with a heartbeat.

Automatic stabilization and doubled hit points regained from expended Hit Dice.

A small, perfectly round pearl set in a silver clasp; it hums faintly when a spell is memorized nearby.

Regain one expended spell slot (up to 3rd level) once per day.

A leather roll containing all tools required to cut, set, and polish gems. Ideal for field appraisal and repair.

A raw star ruby with internal inclusions that scatter light into tiny stars when turned in the light.

A velvet-lined leather case studded with tiny engraved garnets; it conceals a pocket that seems larger inside than outside.

Extradimensional storage compartment with known limits.

A perfectly faceted topaz that seems to hold a bright, bottled sunlight in its core.

Can put out a blinding flash and other light-based effects; ideal for signaling or blinding foes briefly.

A small signet ring forged from meteoric iron and trimmed in moonstone; it hums with a tiny inner light.

Once per long rest, grants advantage on one Charisma (Persuasion) check when the signet is used as a recognized device.

A tiny carbuncle with a heart of amber; it glows softly and can flare to a blinding brilliance once per day.

Emits bright light in a 30-foot radius and can impose disadvantage on sight-based checks for one round when used as a flash.

A deep-sea aquamarine set in a simple silver bezel; when submerged the stone cools and faintly hums.

Grants the ability to breathe underwater for 1 hour once per day while worn as a pendant.
Potions2

A small glass phial filled with clear, rosy liquid. Standard emergency healing tonic.

Heal 7 HPCommon healing potion.

A thicker vial of vermilion liquid sealed with black wax. A common item among veterans of many battles.

Heal 14 HPGreater healing potion.
MA

Maerith Vell

Rock GnomeArtificerLvl 12

Shop Atmosphere

The shop's bell is a polished agate that rings three times in a minor chord; Maerith insists that customers touch the 'Welcome Plate' — a smooth obsidian disk — before haggling. She catalogs every trade in a ledger bound with a thin chain of linked moonstones.
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