Meri's Mews & Medicinals

Est. 2025 Lightfoot Halfling Artificer (Alchemist-style tinkerer)

Meri's Mews & Medicinals

The shop smells faintly of honey and wet earth. Meri greets customers with a small biscuit (on the house) and a question about their favorite plant; she tallies...

ME

Shopkeeper

Meri Underbottle, a Lightfoot Halfling Artificer (Alchemist-style tinkerer) (Lvl 5)

Keeper's Species

Lightfoot Halfling

8 Potions5 MiscEst. 1.7k gp

Shop Inventory

(13)
Potions8

A warm, rosy vial that mends flesh. A classic, reliable restorative favored by travelers and gardeners alike.

Heal 6 HPRestores HP when consumed (standard Potion of Healing).

A small phial of thick amber liquid. Gives a pleasant, warming flush and closes superficial wounds.

Heal 3 HPHeals HP. Also grants advantage on saving throws vs. cold for 1 hour.

A bright, effervescent potion in a corked vial; the liquid sparkles like crushed gems.

Heal 15 HPRestores HP when consumed (standard Greater Healing).

A clear, sour-smelling tincture in a tiny bottle. Neutralizes common venoms if taken before they take hold.

Grants advantage on saving throw against poison for 1 hour; neutralizes poison if administered before it deals damage.

Silver-liquid that beads like dew. Drink and your limbs feel rubbery and sure-footed.

Gives a climbing speed equal to walking speed and advantage on Strength (Athletics) checks for 1 hour.

A green-tinted tea in a stopperless phial. Smells faintly of blackberry and mint; sharpens the mind.

Grants +2 to Investigation and Perception checks for 1 hour (non-magical bonus; DM might rule temporary inspiration instead).

A tiny bottle with a feather tied to its neck. Drinking imparts an uncanny ease with beasts.

Functions as the spell animal friendship for 1 hour on a beast that can understand the drinker (as per spell effect).

A viscous, web-like draught. After drinking, surfaces beckon and adherence follows.

Grant the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving hands free, for 1 hour.
Miscellaneous5

A crude stopper and leather-wrapped glass. Bright orange seeped stains the cork; handle with care.

On hit: deals fire damage immediately and fire damage at the start of the target's turns until extinguished (DMG/standard).

A sharp-smelling vial of pale green liquid; useful for etching or emergency sabotage.

Treat as a thrown splash weapon: on hit deals acid (DMG-style).

A small pot of pale balm made from beeswax and willow. Rubbing it on stings and minor cuts soothes pain.

Heal 1 HPEach use heals 1 HP and grants advantage on the next saving throw vs. poison or disease within 10 minutes.

A rolled paper wand that emits a cloud of silvery smoke when snapped. Useful for quick cover.

Emits smoke that heavily obscures a 10-foot radius for 1 minute or until dispersed. Produces a sweet-smelling scent.

A compact roll of bandages, salves, and tiny splints. No magic, but indispensable on the road.

Stabilizes a dying creature without a Medicine check; contains 10 uses.
ME

Meri Underbottle

Lightfoot HalflingArtificer (Alchemist-style tinkerer)Lvl 5

Shop Atmosphere

The shop smells faintly of honey and wet earth. Meri greets customers with a small biscuit (on the house) and a question about their favorite plant; she tallies purchases on a scratchy ledger made of pressed leaves. She refuses to sell more than two vials of alchemist's fire to any one party unless they're accompanied by a reputable caravan or show her a letter of good standing. If a customer plays a tune on the shop’s tiny ocarina, Meri offers a 5% discount — but only if the tune makes her laugh.
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