La Fornace Maledetta (The Cursed Forge)

Est. 2025 Human Artificer (Forge)

La Fornace Maledetta (The Cursed Forge)

La Fornace Maledetta sits in a narrow alley, its sign warped by heat and hammered with a single rune that is never cleaned. The floor is a mosaic of slag and si...

RO

Shopkeeper

Rocco Maledetto, a Human Artificer (Forge) (Lvl 8)

Keeper's Species

Human

4 Misc6 Weapons3 Armor1 Potions1 Misc1 Misc1 Misc1 Misc1 MiscEst. 6.7k gp

Shop Inventory

(19)
Miscellaneous4

A coarse whetstone soaked with coarse abrasive; keeps edges serviceable between sharpenings.

A full artisan kit—hammer, tongs, punches, files, flux and sundries—packed in a leather roll.

Four iron shoes, nailed and shaped; hardened to last a season of travel.

A foldable leather bellows with brass nozzle; increases local heat and conserves fuel.

When used in a forge, yields the equivalent of one extra coal per hour; useful for improvised field repairs.
Weapons6

Well-made, balanced blade forged from tempered iron; a reliable soldier's blade.

A heavy blunt weapon with a balanced haft; made to dent armor and bone alike.

A short, sharp blade suitable for throwing or close work.

A dark-forged longsword with veins of ashen metal and a faint, cold whisper. Sharp, balanced, and dangerous in more ways than one.

Atk Requires attunement. The blade whispers in the wielder's mind at night. Once per day while attuned, the wielder may call 'Shadow Lash' to deal + necrotic on a hit. Curse: the wielder has disadvantage on Wisdom saving throws vs. attempts to compel violence while the blade is drawn; removing attunement requires a Remove Curse or similar magic.

A warhammer that glows ember-red in certain lights. Struck metal hums long after contact.

Atk Requires attunement. On a critical hit, deals an additional necrotic damage. Semi-cursed: while attuned, the wielder dreams of forging and sometimes wakes exhausted—once per long rest the wielder must succeed on a Wisdom saving throw or have disadvantage on the first melee attack of the day.

A longbow carved from a blackened ash tree and reinforced with iron bands; its strings hum with barely-contained energy.

Atk Requires attunement. Once per short rest, an arrow fired can ignore half cover. Arrows fired leave a faint ash trail for one round (revealing invisibility or illusions in a small sway of particulate).
Armor3

Round heater shield, rimed in iron. Practical and sturdy.

AC +2

Light leather with metal studs for reinforcement—quiet and protective for nimble combatants.

AC +12

Interlinked rings of iron forged and flattened to a soldier's standard. Heavy but dependable.

AC +16
Potions1

A small glass phial filled with a rosy liquid. Heals wounds when imbibed.

Heal 7 HPHeals HP (average 7).
Miscellaneous1

A vial containing ember-spark oil that smolders without flame. Useful to temper weapons or light the forge in foul damp.

When applied to a weapon as a bonus action, for 1 minute the weapon deals an extra fire damage on hits. Also speeds metalwork by reducing crafting time by 10% when used in forging.
Miscellaneous1

A pair of rune-etched tongs used to bind a small ward to a shield, increasing its protective magic.

AC +1Ritual (1 hour) attaches to a shield and grants +1 to that shield's bonus (so a normal +2 shield becomes +3). The augmentation can be dispelled or removed by Remove Curse, Dispel Magic, or similar ritual.
Miscellaneous1

A 10-lb ingot of worked iron, ready for forging; consistent purity.

Miscellaneous1

Edge restoration, rebalance, simple re-hilting and non-magical refitting performed by Rocco and apprentices.

Can remove minor non-magical defects and mend broken hilts. May attempt to temporarily mask faint runes ( Arcana check) for a fee; cannot permanently remove true curses without magical aid.
Miscellaneous1

A hooked tool and bottle of solvent for scraping or weakening superficial magical runes.

Used to remove or expose shallow enchantments. Removes common (non-attuned) runes and marks with an appropriate Intelligence (Arcana) check (DC determined by DM).
RO

Rocco Maledetto

HumanArtificer (Forge)Lvl 8

Shop Atmosphere

La Fornace Maledetta sits in a narrow alley, its sign warped by heat and hammered with a single rune that is never cleaned. The floor is a mosaic of slag and singed coin, and spoken words sometimes condense as soot on the far wall. Rocco himself hums with the cadence of bellows and dirge—he talks to metal as if the metal answers. Sparks in the forge sometimes arrange themselves into faint glyphs at night; townsfolk blame the winds, others whisper that the forge remembers those it’s burned. Rocco will offer customers a cup of bitter iron tea and a curt warning about 'buying luck with iron' when a weapon seems too eager. He offers repairs and custom work but will sometimes add a surcharged 'soul temper' (secretly a small curse or edge) if a customer insists on a bargain price. He keeps a locked drawer with a single tiny hammer that is never sold — if you press him he only says, 'Not yet.'
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