The Anchor & Anvil — Harbormaster's Forge
Est. 2025 • Human Artificer (Armorer)
The Anchor & Anvil — Harbormaster's Forge
Edrik hums old sea shanties while he works and keeps a tame gull named Spark that perches on the anvil's post. He is very generous—sailors get a 10% discount on...
Shopkeeper
Edrik Thorne, a Human Artificer (Armorer) (Lvl 18)
Keeper's Species
Human
Shop Inventory
(21)A dense iron-impregnated stone kept oiled; sharpens blades quickly and resists salt corrosion.
Leather boots with shims of treated cork and subtle gyroscopic tech to steady footing at sea.
A good 3-pronged grapnel with heavy lead core and a quick-release clipped ring.
Heavy link chain for anchoring, tying down cargo, or making impromptu restraints.
A finely ground spyglass with brass fittings and a built-in sunshade; perfect for scouting the horizon.
A small, well-balanced anchor-shaped blade used in ceremonies or as a handsome token for ship captains.
A well-balanced smith's hammer; doubles as an improvised weapon in a pinch.
Heavy bludgeoning tool; useful for breaking casks or doors.
Well-forged steel longsword; serviceable for sailor guards and adventurers alike.
A nimble blade favored by deckhands and boarding parties; rustproofed fittings.
A sharp folding blade kept in a weatherproof sheath; useful for daily chores and combat.
A masterwork blade subtly enchanted by the owner's artificer work; perfectly balanced and keen.
A corrosion-blued trident with ropework inlays; when thrown, it seeks the wielder's hand.
A boarding axe with a broad hook for cutting rigging and a finely tempered edge for combat.
Common shield with iron rim to resist chipping and added straps to keep hold in storms.
Light armor braced against brine; studs are treated to avoid rust.
A mid-grade chain shirt Edrik recommends to mariners who want protection without full plate.
A fighting shield infused with a minor ward that helps deflect blows and flying debris.
A small vial of ruby-red liquid that mends flesh.
A stronger restorative tonic, warmed with faint flashes of blue.
Quick sharpening or patching of a weapon or piece of armor; includes removal of salt and re-tempering small dings.
Edrik Thorne
Shop Atmosphere
“Edrik hums old sea shanties while he works and keeps a tame gull named Spark that perches on the anvil's post. He is very generous—sailors get a 10% discount on repairs and first-time adventurers with a letter of recommendation receive a small favor (a free whetstone or a cup of black tea). He accepts foreign coin and rare metal ingots in trade and sometimes doles out a discount in exchange for a good sea story. Though once a legendary artificer-adventurer, he insists on using plain language and will insist you sit for a cup of tea before discussing big purchases.”
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