The Anchor & Anvil — Harbormaster's Forge

Est. 2025 Human Artificer (Armorer)

The Anchor & Anvil — Harbormaster's Forge

Edrik hums old sea shanties while he works and keeps a tame gull named Spark that perches on the anvil's post. He is very generous—sailors get a 10% discount on...

ED

Shopkeeper

Edrik Thorne, a Human Artificer (Armorer) (Lvl 18)

Keeper's Species

Human

6 Misc1 Misc7 Weapons4 Armor2 Potions1 MiscEst. 8.4k gp

Shop Inventory

(21)
Miscellaneous6

A dense iron-impregnated stone kept oiled; sharpens blades quickly and resists salt corrosion.

Slightly restores a weapon's edge; restores +1 to the next attack roll if used to sharpen between long rests (flavour, non-magical).

Leather boots with shims of treated cork and subtle gyroscopic tech to steady footing at sea.

Wearer has advantage on Strength (Athletics) checks to keep their footing on a ship and ignores difficult terrain caused by wet decks. Once per long rest, wearer can move across a surface of water equal to their walking speed for 1 minute (no swimming check).

A good 3-pronged grapnel with heavy lead core and a quick-release clipped ring.

Specially balanced to catch rigging; rings sized for standard ship blocks.

Heavy link chain for anchoring, tying down cargo, or making impromptu restraints.

A finely ground spyglass with brass fittings and a built-in sunshade; perfect for scouting the horizon.

Magnifies distant objects. Exceptionally clear optics for its price.

A small, well-balanced anchor-shaped blade used in ceremonies or as a handsome token for ship captains.

Decorative but functional; many captains keep one mounted in their cabins.
Miscellaneous1

A well-balanced smith's hammer; doubles as an improvised weapon in a pinch.

Counts as a set of smith's tools for proficiency checks.
Weapons7

Heavy bludgeoning tool; useful for breaking casks or doors.

Well-forged steel longsword; serviceable for sailor guards and adventurers alike.

A nimble blade favored by deckhands and boarding parties; rustproofed fittings.

Hilt wrapped with non-slip leather to avoid being dropped on wet decks.

A sharp folding blade kept in a weatherproof sheath; useful for daily chores and combat.

Designed for cutting rope cleanly; corrosion-resistant.

A masterwork blade subtly enchanted by the owner's artificer work; perfectly balanced and keen.

Atk +1 to attack and damage rolls. Considered an Uncommon magic item.

A corrosion-blued trident with ropework inlays; when thrown, it seeks the wielder's hand.

Atk When thrown, the trident flies back to the wielder's hand immediately after attack (returns). Magical bonus to attack/damage.

A boarding axe with a broad hook for cutting rigging and a finely tempered edge for combat.

Atk Once per short rest, on a hit the wielder can attempt to pull the target 5 feet toward them ( Strength save to resist).
Armor4

Common shield with iron rim to resist chipping and added straps to keep hold in storms.

AC +2Grip optimized for wet conditions.

Light armor braced against brine; studs are treated to avoid rust.

AC +12No special magical effects, but fitted to allow full mobility on rigging.

A mid-grade chain shirt Edrik recommends to mariners who want protection without full plate.

AC +13Rivets treated to delay rusting; better for humid climates.

A fighting shield infused with a minor ward that helps deflect blows and flying debris.

AC +3Adds +3 to AC when used (base +2 shield plus +1 magical).
Potions2

A small vial of ruby-red liquid that mends flesh.

Heal 7 HPHeals HP when consumed.

A stronger restorative tonic, warmed with faint flashes of blue.

Heal 14 HPHeals HP when consumed.
Miscellaneous1

Quick sharpening or patching of a weapon or piece of armor; includes removal of salt and re-tempering small dings.

Repairs restore functionality but do not add magical effects. Larger repairs quoted in person.
ED

Edrik Thorne

HumanArtificer (Armorer)Lvl 18

Shop Atmosphere

Edrik hums old sea shanties while he works and keeps a tame gull named Spark that perches on the anvil's post. He is very generous—sailors get a 10% discount on repairs and first-time adventurers with a letter of recommendation receive a small favor (a free whetstone or a cup of black tea). He accepts foreign coin and rare metal ingots in trade and sometimes doles out a discount in exchange for a good sea story. Though once a legendary artificer-adventurer, he insists on using plain language and will insist you sit for a cup of tea before discussing big purchases.
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