Halfwheel's Hammer & Rivet

Est. 2025 Human Fighter (Smith background)

Halfwheel's Hammer & Rivet

The shop smells of coal and oil. A clang echoes every few minutes as Jorun tests a repaired blade. Despite a battered sign and a crooked door, Jorun keeps every...

JO

Shopkeeper

Jorun Halfwheel, a Human Fighter (Smith background) (Lvl 5)

Keeper's Species

Human

6 Weapons5 Armor1 Potions6 MiscEst. 6k gp

Shop Inventory

(18)
Weapons6

A solid, serviceable longsword. Not fancy, but expertly balanced and sharp.

A heftier axe with a clean edge. Good for warriors who prefer chopping blows.

A small set of three matched daggers. Good for backup weapons or throwing.

Thrown (range 20/60)

A warhammer with a clean, peened head. Designed to deliver concussive strikes against armored foes.

A serviceable light crossbow. The string is new and it shoots true from a distance.

Reload: requires a free hand to reload

A finely balanced longsword with a faint blue tempering line. Enchanted to be keener to its wielder.

Atk Weapon grants +1 to attack and damage rolls
Armor5

A round shield with an extra iron rim to withstand heavy blows. Scuffed but sturdy.

AC +2

A comfortable chain shirt with leather lining. Offers decent protection without bulk.

AC +13

Toughened studded leather with a few visible patches. Keeps mobility while offering protection.

AC +12

A mostly solid suit of half-plate armor; Jorun managed to refinish dents and ensure proper joint movement.

AC +15Disadvantage on Stealth checks while wearing

A battered shield reinforced with a rune along the boss. It hums faintly when enemies near.

AC +3Grants +1 to AC when used as a shield (stacking with base +2 shield to total +3)
Potions1

A flask containing a red liquid that glows faintly. Heals minor wounds when consumed.

Heal 2 HPCures HP when consumed (standard Common Potion of Healing)
Miscellaneous6

A bitter-tasting concoction that lessens the effects of poisons.

Advantage on saving throw against poison for 1 minute

Worn leather boots with added leaded studs. They grant a steadier footing to the wearer.

Wearer has advantage on Strength (Athletics) checks to avoid being knocked prone and on saves to maintain footing

Jorun offers sharpening, tempering, and quick repairs. More complex jobs quoted after inspection.

Sharpening grants +1 to damage rolls for one weapon for next 24 hours at the DM's discretion for mundane foes

Tools for maintaining armor and metalwork while on the road. Includes tongs, files, and a small portable anvil.

Proficiency with these tools grants advantage on appropriate checks

Raw material for forging and repairs. Not high-end, but workable for most weapons and armor.

A stout iron torque fitted with small runes. Grants the wearer a short-lived boost in brawn.

Once per long rest, wearer can add + to a single Strength check or Strength-based damage roll
JO

Jorun Halfwheel

HumanFighter (Smith background)Lvl 5

Shop Atmosphere

The shop smells of coal and oil. A clang echoes every few minutes as Jorun tests a repaired blade. Despite a battered sign and a crooked door, Jorun keeps every customer's receipt in a stained ledger and will haggle slightly if you offer trade (found items, unusual metals, or completed tasks). He scowls at ostentatious displays but secretly polishes the rare items at night.
Visual sheet

Turn Halfwheel's Hammer & Rivet into a sheet

A high-res, share-ready sheet you can post or print.