Underbough's General Goods

Est. 2025 Halfling Commoner

Underbough's General Goods

Marta hums old halfling tunes while she works and keeps a jar of honey on the counter that she insists every guest try. She quasi-officially runs a 'one magic i...

MA

Shopkeeper

Marta Underbough, a Halfling Commoner (Lvl 2)

Keeper's Species

Halfling

24 Misc3 Weapons2 Armor1 PotionsEst. 221 gp

Shop Inventory

(30)
Miscellaneous24

Sturdy canvas pack with straps and several pockets; can hold adventuring gear.

Thick padded roll that provides basic comfort and warmth for sleeping outdoors.

Standard 50-foot rope, moderately strong and rough to the touch.

Fine silk cord: lighter, more flexible, and stronger than hemp rope.

Small leather waterskin; holds roughly a day's worth of water for one person.

Dried meats, hard bread, and preserved fruits; adequate sustenance for one day.

A wooden torch that burns for about an hour, providing light and a small source of heat.

Can be used to ignite flammable objects; deals 1 fire damage on a shove if used as improvised weapon.

Box containing flint, tinder, and steel; used to start fires.

A small flask of lamp oil; useful for lanterns or as an accelerant.

If ignited, burns for 2 rounds dealing fire damage to exposed combustible materials.

Brass hooded lantern that protects the light from wind; requires oil to operate.

Hood can be closed to give only 5-foot radius of dim light; open gives bright light in 30 ft., dim to 60 ft.

A larger, better-sealed container of lamp oil for extended lantern use.

A bitter draught said to stave off the worst effects of many poisons.

Grant advantage on saving throws vs. poison for 1 hour.

A kit of bandages, salves, and splints used to stabilize the injured.

Has 10 uses; spending one use stabilizes a dying creature without a Wisdom check and restores 1 HP as per kit rules.

A set of picks, tension tools, and small files in a leather roll.

Required to attempt nonmagical lockpicking and disarming mundane traps.

A bundle of small tallow candles for indoor light.

Each burns about 1 hour; useful for signaling or reading.

Small piece of chalk useful for marking, sketching, or leaving signs.

A hand-drawn map of nearby lanes, notable landmarks, and a few local inns.

Gives general layout and local dangers; not detailed enough to reveal hidden trails.

Basic rod, line, hooks, and a small net for freshwater fishing.

A set of four nailed iron horseshoes; includes nails and basic fitting tools.

Small metal whistle used to alert or call companions at a distance.

Carries sound about 300 feet in open air.

Small iron spike for anchoring, barricading, or use with rope and grapples.

Clean bandages and salve for treating wounds; useful for stabilizing or slowing bleeding.

Useful with a Healer's Kit or Medicine checks.

A small leather pouch full of common, nonconsumed spell components used by many spellcasters.

Contains common components so a caster needn't carry each separately.

Polished metal mirror used for signaling at long distances or for starting fires with sunlight.

Can flash sunlight to attract attention; useful for signaling parties.
Weapons3

Light, easily concealed blade; common sidearm for travelers.

Finesse, light, thrown (20/60)

A short wooden cudgel; cheap and serviceable for basic defense.

Simple, common, easy to repair

A balanced blade favored by scouts and rogues; easily wielded in one hand.

Finesse, light
Armor2

Flexible leather armor offering basic protection without restricting movement.

AC +11

Wooden shield with iron rim; grants a reliable boost to defense.

AC +2
Potions1

A small red liquid in a stoppered vial. Drinking it restores health.

Heal 7 HPHeals HP when consumed; one-time use.
MA

Marta Underbough

HalflingCommonerLvl 2

Shop Atmosphere

Marta hums old halfling tunes while she works and keeps a jar of honey on the counter that she insists every guest try. She quasi-officially runs a 'one magic item per stranger' policy—if she has a potion it often requires a promise not to use it for thievery nearby. She keeps a ledger filled with hospitality IOUs from frequent customers and gives a small discount (1 sp–2 sp) to anyone who offers a fresh baked good or local gossip.
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