The Iron Needle & Black Saline
Est. 2025 • Duergar Artificer (Alchemist)
The Iron Needle & Black Saline
The shop is carved into a shallow cavern and smells faintly of iron and fungus. Vyrk works under an oil-lamp fitted with glass made from melted deepstone; his h...
Shopkeeper
Vyrk Urzaz, a Duergar Artificer (Alchemist) (Lvl 7)
Keeper's Species
Duergar
Shop Inventory
(13)A simple, nonmagical tattoo: small sigils, clan marks, or runic doodles. Done quickly with sterilized iron needles and charcoal or soot-based inks.
A full traditional orcish sleeve: warbands, trophy marks, and clan script. Expertly shaded to last in the humid caverns of the Underdark.
A thick, almost oily black ink harvested from luminescent fungus tinctured with crushed cave spider chitin. Tattoos done with this ink darken and can hide slightly in dim light.
A gritty, iron-scented salve applied after tattooing. Encourages quick healing and helps settle enchanted inks.
A set of five reusable, hand-forged iron needles specially tempered to resist corrosion. Preferred for deep, permanent lines.
A faintly glowing blue-green dye from bioluminescent mushrooms. Tattoos made with this ink give off dim light for up to 8 hours.
Cheap, harmless inks used for celebrations or temporary disguises. Washes off after a week or several scrubbings.
Partial removal using a gritty duergar paste and a scouring ritual. Removes or lightens nonmagical tattoos; risky for deep or fresh work.
A rune-patterned tattoo of layered grey and iron-black. For 24 hours grants an effect similar to the Stoneskin spell (resistance to nonmagical weapon damage) but only against a single weapon type chosen when inked.
A curling tattoo in crimson and dark bronze that warms the skin. Once per long rest the bearer can add fire damage to a single successful melee attack. The tattoo is subtle until activated.
An interlaced duergar glyph in iron-grey ink. Grants advantage on one saving throw against a single negative condition (poison, fear, or paralysis) once per day.
A jagged green-black sigil, traditionally inked by the orc patron for warriors. For one day it grants a burst of rage: when you hit in melee you may deal an extra damage once. Afterwards the sigil goes dormant for 7 days.
A fully custom, permanent magical tattoo woven with duergar metallurgy and underdark sigils. Depending on the runes chosen it can grant a variety of effects (see notes). Creation requires several days and a bargaining of favors.
Vyrk Urzaz
Shop Atmosphere
“The shop is carved into a shallow cavern and smells faintly of iron and fungus. Vyrk works under an oil-lamp fitted with glass made from melted deepstone; his hands are always dusted with a grey metallic sheen. Azogha, a broad-shouldered female orc with intricate clan scars, sits near the door and offers advice on authentic orc motifs, occasionally insisting a client accept a particular war-phrase to bind with their ink. Vyrk never charges for gossip; he charges in coin or favors. He hums a low duergar chant while working; the tune is said to calm restless spirits in the stone. A noticeboard lists 'no tattoos for drow nobles' and a small jar labeled 'tips (safely ferried down the shaft)' sits by the entrance.”
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