Quickpenny's Sundries & Provisions
Est. 2025 • Human Commoner
Quickpenny's Sundries & Provisions
Marta keeps a tally book chained beneath the counter and insists on giving a free peppermint to any child who helps sweep. She hums sea shanties when the shop i...
Shopkeeper
Marta Quickpenny, a Human Commoner (Lvl 2)
Keeper's Species
Human
Shop Inventory
(26)A wooden torch that burns for 1 hour. Useful for exploring caves and dark alleys.
Standard hemp rope rated to bear loads and useful for climbing, tying up, or rigging traps.
Sturdy leather pack with straps and a main compartment for adventuring gear.
Simple sleeping roll. Keeps you from sleeping on bare ground.
Dried meats, hardtack, and preserved fruits — keeps you fed for a full day.
A leather waterskin filled with fresh water (1 gallon).
Contains flint, firesteel, and tinder to start fires reliably.
A hooded oil lantern that provides controlled light; can be hooded to reduce light radius.
Refined oil used to fuel lanterns and lamps.
A length of iron chain useful for securing carts, anchoring small boats, or restraining large creatures.
Simple bag for holding small items.
Lightweight, compact ration preferred by travelers and scouts.
A kit containing bandages and salves used to staunch wounds in the field.
A plain wool cloak treated to resist rain. Keeps wearer drier on long journeys.
A reasonably secure, but not foolproof, lock for doors and chests.
Hooks, line, and basic bait — handy for long river crossings or coastal trips.
A day's worth of feed for a riding horse or mule.
A single iron horseshoe, forged to fit most common riding horses.
A smooth pebble wrapped in red string. No real magic, but customers swear it brings small luck.
A light, easily concealable blade. Thrown (range 20/60).
Simple wooden club. Cheap and widely available.
A balanced one-handed blade favored by rogues and soldiers.
Light leather armor. Offers basic protection without encumbering the wearer.
A simple wooden shield that grants a modest boost to defense.
A small vial of red liquid that mends wounds when drunk.
A mixture that grants advantage on saving throws against poison for 1 hour.
Marta Quickpenny
Shop Atmosphere
“Marta keeps a tally book chained beneath the counter and insists on giving a free peppermint to any child who helps sweep. She hums sea shanties when the shop is empty and will almost always offer the party a haggled price if they tell a good (or tragic) tale.”
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