Quickpenny's Sundries & Provisions

Est. 2025 Human Commoner

Quickpenny's Sundries & Provisions

Marta keeps a tally book chained beneath the counter and insists on giving a free peppermint to any child who helps sweep. She hums sea shanties when the shop i...

MA

Shopkeeper

Marta Quickpenny, a Human Commoner (Lvl 2)

Keeper's Species

Human

19 Misc3 Weapons2 Armor2 PotionsEst. 174 gp

Shop Inventory

(26)
Miscellaneous19

A wooden torch that burns for 1 hour. Useful for exploring caves and dark alleys.

Provides bright light in a 20-foot radius and dim light for an additional 20 feet for 1 hour.

Standard hemp rope rated to bear loads and useful for climbing, tying up, or rigging traps.

Sturdy leather pack with straps and a main compartment for adventuring gear.

Simple sleeping roll. Keeps you from sleeping on bare ground.

Dried meats, hardtack, and preserved fruits — keeps you fed for a full day.

A leather waterskin filled with fresh water (1 gallon).

Contains flint, firesteel, and tinder to start fires reliably.

A hooded oil lantern that provides controlled light; can be hooded to reduce light radius.

Bright light 30 ft., dim light 60 ft. while lit.

Refined oil used to fuel lanterns and lamps.

A length of iron chain useful for securing carts, anchoring small boats, or restraining large creatures.

Simple bag for holding small items.

Lightweight, compact ration preferred by travelers and scouts.

A kit containing bandages and salves used to staunch wounds in the field.

Stabilizes a dying creature without a Wisdom (Medicine) check; used for bandaging during short rests by DM discretion.

A plain wool cloak treated to resist rain. Keeps wearer drier on long journeys.

Provides slight protection from the elements (no mechanical benefit unless DM rules otherwise).

A reasonably secure, but not foolproof, lock for doors and chests.

Hooks, line, and basic bait — handy for long river crossings or coastal trips.

A day's worth of feed for a riding horse or mule.

A single iron horseshoe, forged to fit most common riding horses.

A smooth pebble wrapped in red string. No real magic, but customers swear it brings small luck.

Purely decorative; can be used as a roleplay monetary bargaining perk.
Weapons3

A light, easily concealable blade. Thrown (range 20/60).

Finesse, light, thrown (20/60)

Simple wooden club. Cheap and widely available.

Light

A balanced one-handed blade favored by rogues and soldiers.

Finesse
Armor2

Light leather armor. Offers basic protection without encumbering the wearer.

AC +11Stealth disadvantage: none

A simple wooden shield that grants a modest boost to defense.

AC +2Adds +2 to AC when equipped
Potions2

A small vial of red liquid that mends wounds when drunk.

Heal 2 HPHeals HP when consumed (standard 5e potion of healing).

A mixture that grants advantage on saving throws against poison for 1 hour.

Advantage on saves against poison for 1 hour.
MA

Marta Quickpenny

HumanCommonerLvl 2

Shop Atmosphere

Marta keeps a tally book chained beneath the counter and insists on giving a free peppermint to any child who helps sweep. She hums sea shanties when the shop is empty and will almost always offer the party a haggled price if they tell a good (or tragic) tale.
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