The Brine & Beacon Curiosity

Est. 2025 Half-Elf Wizard (retired sea‑magus)

The Brine & Beacon Curiosity

Lysandra is a retired sea‑magus who insists customers accept a small cup of spiced tea before discussing rare purchases. She keeps most 'pricier' or artifact it...

CA

Shopkeeper

Captain Lysandra Merrow, a Half-Elf Wizard (retired sea‑magus) (Lvl 16)

Keeper's Species

Half-Elf

4 Potions4 Misc1 Misc2 Weapons1 Armor10 Misc2 Misc2 Misc1 Misc6 MiscEst. 640.6k gp

Shop Inventory

(33)
Potions4

A small glass phial of rosy liquid. Common among seafarers for quick recovery from cuts and bruises.

Heal 7 HPHeals hit points when consumed.

A flask of deep-red liquid. Favored for stabilizing grievous wounds after shipboard fights.

Heal 14 HPHeals hit points when consumed.

A frothy blue potion that quickens the drinker for a short time.

Grants effects of the Haste spell for 1 minute (no concentration).

A bright violet potion wreathed in faint motes of light. Reserved for dire emergencies.

Heal 26 HPHeals hit points when consumed.
Miscellaneous4

A tightly rolled parchment etched in crimson ink. One-use casting of Fireball.

Casting: Fireball ( fire in a 20-ft radius). Spell consumed on use.

A scroll that lets one try to instantly interrupt another spellcaster.

One-use casting of Counterspell.

An ornate parchment that, when used, calls forth arcane lore about a person, place, or thing.

One-use cast of Legend Lore.

A neat scroll that reveals the magical properties of a single item.

One-use Identify effect.
Miscellaneous1

A carved ivory wand with a blue gem at the tip. Fires guaranteed force darts.

7 charges. You can expend 1+ charges to cast Magic Missile as appropriate. Regains charges daily.
Weapons2

Well-balanced blade with runes faintly glowing along the fuller.

Atk Adds +1 to attack and damage rolls.

A masterwork blade from a master smith; it hums faintly near structures of power.

Atk Adds +2 to attack and damage rolls.
Armor1

A supple chain shirt with a shimmer in the links that seems to swallow dull blows.

AC +1Grants +1 to AC in addition to normal chain shirt (AC 13 + Dex modifier max 2).
Miscellaneous10

A mottled grey-green cloak that helps the wearer fade into shadows.

Advantage on Stealth checks in natural or shadowed environments; imposes disadvantage on Perception checks by others to spot the wearer.

Soft-soled boots that muffle the sound of footsteps.

Wearer has advantage on Stealth checks that rely on moving silently.

A cloth sack that can hold far more than its outside dimensions suggest.

Holds up to 250 lbs, 64 cubic feet. Extradimensional interior.

Two palm-sized stones, each carved with a matching rune. Allows long-distance communication.

Once per day, each stone can send a short message (like Sending) to the other.

A brass helm with a blue inlay; straps firmly to the temple.

Grants the ability to cast Teleport a limited number of times per week (7 uses; charges regained daily).

A robe of immaculate weave, shimmering with protective runes. One of the store's most storied pieces—brought home from a distant spire.

AC +2Grants spell save DC and spell attack bonuses, advantage on saving throws vs spells, and other arcane protections.

Light boots with faintly feathered hems. Allows wearer to take to the air for brief periods.

Grants flight (up to 4 hours total, broken into segments).

A pale, ring-like stone that orbits its owner's head when activated, enhancing focus and stamina.

Provides a bonus to a chosen ability score or restores spell slots over time (depends on stone type).

A deck of painted cards said to hold fortune and ruin in equal measure. Kept under triple wards.

Produces wildly unpredictable magical effects when cards are drawn. Effects range from gifts to catastrophic curses.

A packet of fine pale dust. Extremely popular with thieves' crews and boarding parties.

When thrown over a group, grants invisibility to those it covers for minutes or until they attack/cast spells.
Miscellaneous2

A simple silver band etched with a rune of warding.

AC +1Grants +1 to AC and saving throws.

A ring that contains spells stored by a spellcaster, ready for later use.

Can store spells (up to 5 levels worth); wearer can cast stored spells without using their own slots.
Miscellaneous2

A charred staff inlaid with emberglass; it radiates warming heat.

Atk Grants bonuses to fire spells, has charges to cast various fire-based spells (Burning Hands, Fireball, Wall of Fire, etc.).

A storied black staff with a crystal orb. Lysandra keeps it behind glass as a trophy and bargaining chip.

Atk Massive spellcasting capabilities, absorbs spells, has many charges for powerful spells.
Miscellaneous1

A polished rod favored by sea‑bound warlocks; it bolsters their eldritch power.

Atk Adds +1 to spell attack rolls and saving throw DCs for warlock spells; can regain a spell slot once per long rest.
Miscellaneous6

Mariner's spyglass—essential for scouting ships and islands from a crow's nest.

Magnifies distant objects up to 1 mile in clear conditions.

A well-organized cabinet of reagents, chalk, vials, powdered iron, and inks—useful to any caster.

Components sold individually: ink (10 gp per vial), powdered diamond fragments (per small piece) vary, bat guano & sulphur (cheap).

A detailed chart of the city's harbor, hidden coves, and common shipping lanes. Includes notes in margins.

Some copies include marginalia that hint at smuggler caches and shipwrecks.

Sturdy, well-treated rope—salt-resistant and treated with tar for longer life at sea.

A brass lantern with a glass globe; the hood allows easy direction of light.

Pouches of oddities: a mermaid's comb (fake), polished shark tooth, old button with a noble crest—good for bribes or barter.

CA

Captain Lysandra Merrow

Half-ElfWizard (retired sea‑magus)Lvl 16

Shop Atmosphere

Lysandra is a retired sea‑magus who insists customers accept a small cup of spiced tea before discussing rare purchases. She keeps most 'pricier' or artifact items behind a display that only opens after a short bargaining ritual (a coin and a true story of the buyer's adventures). She collects sea charts and will trade favors or information about shipping lanes, rival captains, and sunken wrecks for discounts. She'll refuse to sell overly chaotic items (like the Deck) without an on‑the‑record witness and a written oath.
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