The Gilded Anchor Forge

Est. 2025 Human Fighter (ret.) / Smith

The Gilded Anchor Forge

The forge smells of brine, coal, and citrus oil used to discourage rust. Maris wears a polished gold hook on her left hand (nonfunctional) and counts prices by ...

MA

Shopkeeper

Maris "Goldhook" Voss, a Human Fighter (ret.) / Smith (Lvl 4)

Keeper's Species

Human

8 Weapons3 Armor1 Potions3 MiscEst. 557 gp

Shop Inventory

(15)
Weapons8

A well-balanced military blade favored by sailors and soldiers. Polished, with a leather-wrapped grip.

None. Reliable, standard issue.

A short, curved sword with a gilded guard and mother-of-pearl inlay. Designed for close-quarters aboard ships.

Ergonomic guard improves parrying in roleplay; no mechanical bonus beyond style.

A stout dagger with a slightly weighted pommel for throwing and close fighting. Rust-resistant finish for salt air.

Balanced for throwing; - currently sells with 1 spare sheath.

A masterwork cutlass inlaid with silver and tiny runes reminiscent of waves. For captains or wealthy patrons.

Cosmetic mastery; worth more to collectors. No magical properties (but rumored).

Short axe designed for shipboard work and combat. Can be used as a tool for cutting rope and timber.

Durable head and reinforced haft for prying.

A compact bow treated against humidity. Less range than longbows but easier to use aboard a rolling deck.

Resists warping in salt air; strings sold separately.

A stout wooden belaying pin used on ships — doubles as a handy club in a pinch.

Simple and common; favored by deckhands.

A crude but devastating close-range firearm, permitted in port by special license. Requires powder and shot (sold separately).

Very loud and smoke-generating; requires a Misfire roll in wet conditions (DM discretion).
Armor3

Standard leather armor treated to resist mildew and salt. Allows full mobility for deck combat.

AC +11Treated leather reduces chance of mold; dries quickly.

A small round buckler emblazoned with an anchor. Light and easy to carry on a crowded deck.

AC +2Provides +2 to AC when used properly.

Medium armor made from overlapping metal scales mounted on padded leather — heavy enough to be protective, crafted for mobility.

AC +14Slightly quieter than typical scale mail due to padded liners.
Potions1

A small glass phial of red liquid. Heals minor wounds — popular with sailors before boarding.

Heal 2 HPRestores hit points when consumed (standard Potion of Healing).
Miscellaneous3

A heavy iron grapple with a length of 50 ft. chain at an extra 2 gp per 10 ft. Useful for boarding or climbing.

Solid purchase on wood and stone; not recommended for delicate surfaces.

A small iron brazier and oil kit used for sending coded signals at sea. Useful for night signaling and short-range distress.

Includes 5 oil-soaked rags for immediate use; produces bright light for 30 minutes.

A small set of files, rivets, leather strips and tongs for field repairs to armor and weapons.

Allows a craftsman to restore minor damage or remove rust; not for major reconstructions.
MA

Maris "Goldhook" Voss

HumanFighter (ret.) / SmithLvl 4

Shop Atmosphere

The forge smells of brine, coal, and citrus oil used to discourage rust. Maris wears a polished gold hook on her left hand (nonfunctional) and counts prices by tossing a coin into a brass chest — the chest jingles once for modest purchases, twice for pricey ones. She hums old sea shanties while she works and will haggle only after offering a free sharpening or a drink of strong rum.
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