The Rusted Hook — Dartow's Sea-forge

Est. 2026 Human Artificer

The Rusted Hook — Dartow's Sea-forge

Dartow whistles an old shipwright shanty while he works. He will only haggle in exchange for a tale of the sea or a trinket from a true voyage. He keeps a jar o...

DA

Shopkeeper

Dartow Merrin, a Human Artificer (Lvl 8)

Keeper's Species

Human

13 Weapons2 Misc4 Armor1 PotionsEst. 10k gp

Shop Inventory

(20)
Weapons13

A well-forged steel dagger, honed for cutting rope and delicate work as well as combat. Rust-resistant coating for salt air.

A trimmed short sword favored by sailors. Light and easy to wield in cramped decks.

A classic longsword, tempered in brine and oil to hold an edge through ocean voyages.

A rapier of fine balance, popular among ship captains and merchants who prefer precision.

A scimitar with a slight wave to the blade. Keeps a keen edge against rope and sailcloth.

A heavy greatsword used by privateer muscle. Not elegant but devastating in close quarters.

A hardy javelin, often used for fishing or as a last-resort thrown weapon during skirmishes.

A heavy polearm crafted from tempered iron. Useful for keeping boarding enemies at bay.

A sturdy longbow made from treated yew and wrapped in leather to withstand salt spray.

A heavy crossbow with a bronze-coated bolt track to resist corrosion from sea air.

A meticulously balanced longsword with a temper that seems to drink the chill of the waves and give a keener bite.

Atk This +1 longsword sheds faint light like moonlight on the water when drawn. Hum of old sea songs when swung.

A seafaring harpoon fused with a sliver of tide-forged metal. It sings faintly of the deep when swung.

Atk When thrown into a creature in water, the target takes an extra cold damage and the wielder has advantage on checks to pull or restrain that creature while at sea.

A perfected cutlass with an ergonomic hilt and a fuller that sheds water with every swing. Nonmagical but expertly made.

Miscellaneous2

A quiver of heavy crossbow bolts, tipped and fletched for marine use.

Bundle of smithing odds and ends: spare rivets, oil, whetstone, sail-safe resin, and a coil of rope twine.

Armor4

A round shield lined with iron and lacquer to repel salt and splinters.

AC +2

Studded leather armor treated with oil and spikes to protect against sea monsters' teeth.

AC +12

Chain mail made from riveted links, reinforced for smashing shackles and resisting rust.

AC +16

A battered round shield inlaid with a streak of pale blue metal that crackles when storms gather.

AC +1Once per long rest, as a reaction, the shield can absorb a lightning damage instance and store it. On command the shield can release the stored energy as a 10-foot cone dealing lightning damage (save for half).
Potions1

A small glass vial of ruby liquid that mends cuts and bruises the moment it is swallowed.

Heal 7 HP
DA

Dartow Merrin

HumanArtificerLvl 8

Shop Atmosphere

Dartow whistles an old shipwright shanty while he works. He will only haggle in exchange for a tale of the sea or a trinket from a true voyage. He keeps a jar of barnacles on the counter and will absentmindedly add or remove one when thinking.
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