Ironhand Forge & Armory

Est. 2025 Dwarf Fighter

Ironhand Forge & Armory

Borin pounds a rhythmic beat on the anvil when thinking; he insists on drinking black tea (no milk) at precisely noon. He will haggle modestly with adventurers—...

BO

Shopkeeper

Borin Ironhand, a Dwarf Fighter (Lvl 7)

Keeper's Species

Dwarf

4 Weapons5 Armor2 Misc1 Potions2 Misc1 Misc2 Misc1 MiscEst. 5.8k gp

Shop Inventory

(18)
Weapons4

Well-balanced steel longsword, common quality. Versatile grip for one- or two-handed use.

Light, piercing blade favored by scouts and city guards.

Stout warhammer with a heavy head and reinforcing haft. Good against armored foes.

Everyday utility dagger: throwing or melee. Sturdy and sharp.

Armor5

Interlocking metal rings provide solid protection. Heavy armor that imposes disadvantage on Stealth.

AC +16Disadvantage on Stealth checks

Overlapping metal plates riveted to leather. Good protection with some flexibility.

AC +14Disadvantage on Stealth checks

A lighter mail shirt worn beneath clothing or as stealth-friendly protection for dexterous fighters.

AC +13

Round steel shield, bossed and rimmed for durability.

AC +2

Light buckler with extra bracing; provides modest protection without encumbering the arm.

AC +1
Miscellaneous2

Essential tongs, hammers, files and small forge tools for metalworking and basic repairs.

Simple wooden arrows with steel heads. Standard quality.

Potions1

A small vial of red liquid that mends wounds when drunk.

Heal 2 HPWhen consumed restores HP (standard Potion of Healing effect).
Miscellaneous2

A finely forged longsword subtly enchanted to grant the wielder a minor edge in battle.

Atk +1 to attack rolls and damage rolls

A balanced dagger that, once thrown and striking or missing, returns to the thrower's hand at the end of their turn.

Daggers automatically return to wielder's hand at turn's end (no action).
Miscellaneous1

A ritual coating applied to a melee weapon that causes it to deal an extra fire damage for 8 hours.

Lasts 8 hours or until 10 successful hits; non-magical item afterwards.
Miscellaneous2

Borin will repair nicks, replace pommels, re-edge blades, and restore handles. Complex reforges cost more.

Repairs restore functionality; magical items require additional check and fee.

Borin's shop can engrave sigils, family crests, or inlaid motifs into weapons and armor.

Miscellaneous1

Small ingots/rivets quenched in a forge bearing a trace of runic coals — used for sturdier construction.

When used in crafting can grant advantage on one Structural Integrity (Smith's Tools) check.
BO

Borin Ironhand

DwarfFighterLvl 7

Shop Atmosphere

Borin pounds a rhythmic beat on the anvil when thinking; he insists on drinking black tea (no milk) at precisely noon. He will haggle modestly with adventurers—more likely to trade services or a piece of custom work than simply cut a price. He carved his initials into the underside of every weapon he forges and keeps a ledger of who owns which blade.
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