The Brass Anvil & Arcworks

Est. 2025 Rock Gnome Artificer

The Brass Anvil & Arcworks

The Brass Anvil & Arcworks is a cluttered two-room forge in which gear and brass cogs pile into neat mountains. Tiny gears and glittering filings drift on the a...

BR

Shopkeeper

Bramble Coghand, a Rock Gnome Artificer (Lvl 12)

Keeper's Species

Rock Gnome

11 Misc6 Weapons4 Armor3 PotionsEst. 502105.9k gp

Shop Inventory

(24)
Miscellaneous11

An artisan's set for forging and repair: hammer, tongs, small anvil, files and punches. Well-kept and stamped with Bramble's hallmark.

A solid bar of refined iron, ready to be hammered into a weapon or plate.

A matched pair of hot-forged horseshoes. Bramble can fit them on a mount for an extra small fee.

A high-quality whetstone for keeping blades keen.

A heavy forging hammer etched with runes that hum when shaping metal; Bramble's signature tool.

Grants +2 to Intelligence (Smith's Tools) checks when crafting or repairing metal items while wielded.

A pair of multi-lensed goggles with tiny brass adjusters and a vial of chromatic lenses.

While worn, grants a bonus to Investigation or Arcana checks related to constructs, traps, and small mechanisms.

A small rivet engraved with warding runes. Rivet is consumed when affixed and bonds for 24 hours.

AC +1When riveted into an armor piece, grants +1 AC for 24 hours. Single-use consumable.

A tiny brass construct shaped like a raven or spider, wound and animated by an arc cell. Can perform simple tasks.

Functions similarly to a familiar in utility (delivers touch spells, scouting), but is a construct and immune to some effects. Requires periodic winding (daily).

Bramble will infuse or enchant a single weapon to be a +1 weapon. Price includes materials (iron, runic filings) and time.

Atk Service grants a standard +1 weapon enchantment following common infusion rules; additional rare effects cost more.

Minor repairs, re-tempering, and edge restoration. Includes basic oiling and rust treatment.

Cosmetic engravings or minor runework to personalize gear; full magical rune-crafting requires attunement and time.

Weapons6

A perfectly balanced shortsword, made with a tempered blade and filigreed guard.

Superior balance improves handling but no mechanical bonus by RAW.

A stout hammer with a shaft reinforced by woven steel bands; favored by shield-bearing fighters.

A magically enchanted longsword with a faintly humming fuller; simple but reliable enchantment.

Atk Counts as magical for resistance/immunity purposes.

A rarer tempering with a potent enchantment — favored by veterans and champions.

Atk Counts as magical and overcomes nonmagical resistance.

A longsword whose pommel contains a small capacitive cell. The edge flashes faintly when charged.

Atk Once per short rest, you may expend the cell to deal an extra lightning damage on a hit.

A compact crossbow with an internal magazine and clockwork wind-up. Favours sharpshooters and tinkers.

Atk Ignores the Loading property and holds 20 bolts internally; counts as magical for resistances.
Armor4

A set of heavy reinforced half plate, fitted to order. Made of overlapping steel plates and leather straps.

Full plate of the finest workmanship Bramble sells—well-balanced, thoroughly tempered.

A round shield with interlocking brass plates that spin and lock at a thought, built with tiny servomechanisms.

AC +1Provides +1 to AC while held. Once per long rest, can deploy a kinetic bracing that reduces incoming damage by (triggered as a reaction).

A plain but enchanted shield that grants a minor boost to protection.

AC +1Counts as magical; simply adds +1 to AC when wielded.
Potions3

A clear red potion sealed with wax. A common restorative brew.

Heal 7 HP

A stronger restorative with a warm, humming feeling on the tongue.

Heal 14 HP

A potent vial bound with tiny runes; a favorite among front-line mercs who need to stay standing.

Heal 26 HP
BR

Bramble Coghand

Rock GnomeArtificerLvl 12

Shop Atmosphere

The Brass Anvil & Arcworks is a cluttered two-room forge in which gear and brass cogs pile into neat mountains. Tiny gears and glittering filings drift on the air like metal snow. Bramble Coghand is endlessly cheerful and talks to his creations as if they reply — often they do (a wind-up sparrow on the counter chirps when greeted). He insists on offering a cup of bitter iron-ginger tea to every customer, times his work in 'strokes' rather than minutes, and will haggle — but only if you can describe in precise detail what you intend to do with the item. Regulars know he'll quietly tuck a tiny mechanical charm into the package for good luck; strangers may find a small, unexpected tick in a newly bought shield.
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