Tarant- Castleton general store

Est. 2025 Human Bard

Tarant- Castleton general store

The shopfront displays a rotating brass clock above the door that chimes on quarter hours. The owner catalogs new curios by stamping a tiny cog into the corner ...

MA

Shopkeeper

Mara Kestrel, a Human Bard (Lvl 6)

Keeper's Species

Human

17 Misc2 Weapons3 Potions1 ArmorEst. 2.3k gp

Shop Inventory

(23)
Miscellaneous17

A common 50 foot coil of hempen rope, dependable for climbing, tying, and rigging.

A simple roll of bedding and blanket, useful for rough shelter while traveling.

Sturdy backpack with straps and small compartments for travel gear.

A wooden torch bound with pitch. Cheap, reliable light source.

Dried and preserved rations sold per day. Good for long marches.

Tinderbox with flint and steel for starting fires and lighting torches.

A treated leather waterskin for carrying drinking water.

A full set of thieves tools for picking locks and disarming simple traps.

A leather kit with tools and equipment for scaling walls and cliffs.

Alchemist's fire, sold by the flask. A thrown incendiary that can ignite targets and objects.

Brass-rimmed goggles with smoked lenses that sharpen low light and reveal night shapes.

Grants darkvision up to 60 feet to a wearer without it

A kit containing small tools used by mechanics and tinkerers. Useful for maintaining clockwork and small constructs.

A compact, gear-driven spyglass with a folding brass frame. A favored device of Tarant's artificers.

Once per day grants advantage on a sight-based Investigation or Perception check for up to 1 minute

A small mechanical whetstone sold by Castleton craftsmen. It hums faintly when used.

Once per day sharpens a nonmagical weapon to grant +1 to attack rolls for 1 hour

Heward style spice pouch adapted with a small aether-lined membrane to preserve food and herbs.

Preserves rations and perishable food for up to 30 days

An empty glass bottle suitable for carrying potions or alchemical components.

A small bundle of wax candles. Cheap and handy for long-term lighting or ritual use.

Weapons2

Standard ammunition for bows, sold in bundles of twenty.

A finely balanced longsword etched with subtle runes. Grants a bonus to attack and damage rolls.

Atk
Potions3

A vial that grants advantage on saving throws against poison for 1 hour when consumed.

A small glass phial of red liquid. Heals the drinker for hit points when consumed.

Heal 7 HP

A stronger healing potion. Heals the drinker for hit points when consumed.

Heal 14 HP
Armor1

A dark, well-tailored cloak with faint protective runes along the hem.

AC +1 bonus to AC and to saving throws while worn
MA

Mara Kestrel

HumanBardLvl 6

Shop Atmosphere

The shopfront displays a rotating brass clock above the door that chimes on quarter hours. The owner catalogs new curios by stamping a tiny cog into the corner of the receipt. Haggling is expected for high-ticket items; Mara offers free tea and mechanical demonstrations to customers she finds interesting. Talks about local guild politics often accompany purchases.
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