Ironbind Armory & Forge (Gracklstugh Quarter 7)

Est. 2025 Duergar Artificer (Battle Smith-flavored)

Ironbind Armory & Forge (Gracklstugh Quarter 7)

The forge smells faintly of iron and fungus. Kraznug mints a duergar rune on every item sold; this rune can be used to confirm authenticity or to call in a favo...

KR

Shopkeeper

Kraznug Ironvein, a Duergar Artificer (Battle Smith-flavored) (Lvl 6)

Keeper's Species

Duergar

2 Weapons4 Armor7 Misc1 PotionsEst. 8.8k gp

Shop Inventory

(14)
Weapons2

A heavy warhammer forged from underdark steel. Well-balanced and favored by duergar infantry.

Well-crafted; counts as superior quality with slight durability (rarely chips).

Dark-steel shortsword tempered with subterranean ores. Glows faintly cold to the touch. Balanced for both stabbing and slashing.

Atk Magic +1 weapon.
Armor4

A round iron shield with short spikes along the boss for bashing and keeping grapplers at bay.

AC +2Shield bash can be used to attempt a shove as improvised attack.

A fitted chain shirt lined with thin leather and studs to reduce snagging on rockcloth.

AC +13Well-adapted to cramped tunnels; wearer's stealth disadvantage from armor is slightly reduced (DM adjudication).

A splint harness reinforced with adamantine plates. Treated as adamantine armor: critical hits against the wearer become normal hits.

AC +17Critical hits against wearer turn into normal hits (adamantine property).

Heavy gauntlets with knuckle guards and internal padding. Improves grip on weapons and tools.

Wearer gains advantage on Strength (Athletics) checks involving grapples and on checks to avoid disarming.
Miscellaneous7

Clay and iron slingshot bullets wrapped with slow-acting underdark toxin. Not lethal to most surface creatures but effective against humanoids and many underdark denizens.

Target must succeed on a Constitution save or take an extra poison and suffer 1 level of exhaustion (1 hour recovery with rest/antitoxin).

A dark, nearly matte cloak woven from cavern lichen fibers. It seems to drink light at its edges.

While wearing the cloak and hooded, you have advantage on Stealth checks to hide in darkness or dim light. Once per long rest, you can cast Pass Without Trace (no concentration).

Stout boots with iron-ribbed soles and a slight weight. Built for climbing slick subterranean stone.

Grants advantage on Athletics checks to climb natural rock surfaces and on saves to avoid slipping. Wearer can move across extremely steep surfaces without falling once per short rest.

Oil-lantern substitute that casts a soft gray light. Uses a small vial of phosphorescent reagent instead of flame.

Emits dim light in a 10-foot radius, no fire, no smoke. Lasts 8 hours per reagent vial. Vials cost 1 gp each.

A carefully scribed duergar scroll. Uses arcane ink made from cave-sap. Single casting; roll an Arcana check () if not a spellcaster to use.

Single-use scroll; cast Enlarge/Reduce (1st-level).

A compact set of hammers, rivets, and anvil-scaling tools for field repairs.

Allows a smith or character with proficiency to restore minor damage to armor and edged weapons between encounters (resembles Tinker's Tools functionality).

A hammered iron faceplate etched with clan glyphs. Not fully magical, but unnerving on the battlefield.

Wearer gains +1 to Intimidation checks when addressing surface races or non-underdark humanoids.
Potions1

A bitter brown mixture distilled from cave fungi. Grants advantage on saving throws against poison for 1 hour after drinking.

Advantage on poison saves for 1 hour.
KR

Kraznug Ironvein

DuergarArtificer (Battle Smith-flavored)Lvl 6

Shop Atmosphere

The forge smells faintly of iron and fungus. Kraznug mints a duergar rune on every item sold; this rune can be used to confirm authenticity or to call in a favor from local duergar (cost varies). He will not sell items that could dangerously unbalance the city (no open flame explosives, no psionic foci) and expects haggling to include a small service in return — a strange favor, a delivery, or a dusky trinket from the surface. He refuses to do business with known svirfneblin and marks their names on a chalkboard behind the counter.
Visual sheet

Turn Ironbind Armory & Forge (Gracklstugh Quarter 7) into a sheet

A high-res, share-ready sheet you can post or print.