Ember & Anvil Smithy

Est. 2026 Mountain Dwarf Artificer

Ember & Anvil Smithy

Ember & Anvil Smithy sits at the end of a narrow lane, its windows stained orange from the glow of a dozen forges. Soot streaks the doorframe and a steady clank...

HA

Shopkeeper

Harrun Emberforge, a Mountain Dwarf Artificer (Lvl 3)

Keeper's Species

Mountain Dwarf

5 Weapons3 Armor8 Misc1 PotionsEst. 1.7k gp

Shop Inventory

(17)
Weapons5

A balanced, reliable blade favored by soldiers and mercenaries.

A short, nimble blade good for quick strikes and dual-wielding.

A craftsmanship piece from the Ember & Anvil: a finely balanced shortsword with a blade that shivers with heat.

Atk Ember Tongue: once per short rest, on a hit you can deal an extra fire damage; blade emits dim light in a 5-foot radius when drawn.

A heavy warhammer with a narrow chamber in the head that traps coals to spark on impact.

On a critical hit, the hammer releases a burst of embers that deals an additional fire damage (flavorful, not persistent).

A crude but deadly rotating-barrel pistol built as a prototype at the Ember & Anvil. Brass-and-iron, with a carved grip and vents that glow when fired.

Fires single shots; requires one hand free to reload a cylinder if partial reload is attempted. The smith offers a short demonstration and basic maintenance instruction with purchase.
Armor3

A stout round shield rimmed in hammered iron. Warm to the touch from the forge.

AC +2

Leather studded with riveted iron; flexible, offers decent protection for light fighters.

AC +12

A blackened iron shield banded in bronze. Ember-forged runes glow faintly along its rim.

AC +3Heat Ward: once per long rest, you can flare the shield to grant yourself resistance to cold for 1 hour.
Miscellaneous8

A complete set of a smith's tools used for forging and repairing weapons and armor.

A tinker's kit with tiny files, springs and soldering irons; the shop uses these for prototypes.

A leather pouch containing 10 cast lead bullets.

A powder horn filled with gunpowder—used to load firearms and small explosives.

Pay the shop to repair and tune a weapon at the forge. More extensive work is quoted by job.

A coil of hempen rope, ten iron spikes and a small whetstone—standard kit for a traveling adventurer.

A simple pine torch soaked in oil; cheap and dependable.

A well-made tinderbox kept behind the counter with the smith's other tools.

Potions1

A small glass vial of red liquid held in cork and wrapped in leather.

Heal 7 HPHeals HP (use on self as an action)
HA

Harrun Emberforge

Mountain DwarfArtificerLvl 3

Shop Atmosphere

Ember & Anvil Smithy sits at the end of a narrow lane, its windows stained orange from the glow of a dozen forges. Soot streaks the doorframe and a steady clank of hammer on anvil sets the shop's heartbeat. The walls are lined with racks of weapons and armor; coils of copper tubing and glass vials sit by a cluttered bench where the proprietor experiments with flame-based tempering and small gunpowder-driven devices. A glass case holds the prototype revolver under a strip of runed metal that warms whenever someone reaches for the case. The smell of hot iron, coal smoke and a hint of ozone hangs in the air.
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