Fenwick's Sundries & Provisions

Est. 2025 Human Rogue (turned trader)

Fenwick's Sundries & Provisions

Marla keeps a ledger full of small doodles and annotations in a crooked script; she offers a 'finder's discount' to anyone who returns a lost item the store is ...

MA

Shopkeeper

Marla Fenwick, a Human Rogue (turned trader) (Lvl 3)

Keeper's Species

Human

21 Misc2 Potions4 Weapons3 ArmorEst. 187 gp

Shop Inventory

(30)
Miscellaneous21

Sturdy canvas pack with straps and simple internal loops for pouches and bottles.

Thickly padded bedroll — decent cushioning and straps to keep it compact.

Treated leather waterskin with cork stopper — holds about 4 pints.

Dried meats, hard biscuits, and a small pouch of dried fruit — enough for a day's travel.

Well-knotable hemp rope, standard strength for climbing and securing loads.

Soft, strong silk rope — lighter and easier on hands than hemp, often used by climbers.

Less likely to fray; prized by climbers and scouts.

A wooden torch, burns about an hour when lit.

Shedding bright light (20 ft.) and dim light (40 ft.) when lit.

Small beeswax candle; burns for about an hour.

A metal lantern with a hood; requires oil to burn for up to 6 hours.

Provides bright light in 30-foot radius and dim light for an additional 30 feet with oil.

Refined oil for lanterns; roughly 6 hours of light in a hooded lantern.

Can be used with alchemist's fire as an accelerant (flammable).

Essential for starting fires reliably.

Provides advantage on attempts to light damp tinder with proficiency.

Small iron peg used to secure ropes to rock faces and makeshift anchors.

Forged iron hook with a short chain — used with rope for climbing.

Useful in improvised climbing checks and securing gear.

Sturdy crowbar useful for prying doors, crates, and making leverage checks.

Provides advantage on improvised lever/force checks when used properly.

Set of picks, files, pliers and small tools used for picking locks and disabling traps.

Required to attempt lockpicking and trap disabling without improvised disadvantage.

Twenty standard wooden arrows with iron tips.

A roughly accurate map of the surrounding roads, major farms, and a couple of small mining tracks.

Rod, line, a set of hooks and a small net — enough for river or lake fishing.

Needles, thread, oilcloth and small accessories — useful for clothing and light repairs.

Grants advantage on minor garment repairs with proficiency in Weaver's tools or appropriate skill.

A small bar of soap; scented lightly and good for travel use.

Bottle of black ink and a sturdy quill — used for mapping, recording, or scrolls.

Potions2

A small glass vial containing a red liquid that mends wounds when consumed.

Heal 8 HPHeals HP when consumed (5e standard).

A jar of crushed herbs and salves for treating minor cuts and bruises.

Heal 3 HPHeals approximately HP when applied; stabilizes a dying creature without a Medicine check.
Weapons4

A versatile blade, easy to hide and throw.

Thrown (range 20/60). Finesse weapon.

Light, balanced blade favored by many scouts and city guards.

Finesse weapon.

A simple, reliable shortbow; best paired with a quiver of arrows.

Two-handed; requires arrows to use.

A small hammer useful for climbing pitons and as a light weapon.

Thrown (range 20/60).
Armor3

Simple leather armor offering basic protection without too much restriction.

AC +11AC = 11 + Dexterity modifier.

Quilted armor that offers soft protection — noisy in many situations.

AC +11AC = 11 + Dexterity modifier. Disadvantage on Stealth checks due to muffling cloth.

A wooden shield with a rim of iron — common and serviceable.

AC +2 bonus to AC while equipped.
MA

Marla Fenwick

HumanRogue (turned trader)Lvl 3

Shop Atmosphere

Marla keeps a ledger full of small doodles and annotations in a crooked script; she offers a 'finder's discount' to anyone who returns a lost item the store is missing from its shelf (often a single candle stub or a piton). A tabby cat named Pickles patrols the counter and will swipe small shiny things — if Pickles takes something it becomes a form of currency: return a fish or small trinket and the cat may relinquish the item.
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