Vey's Veritable Vault of Verisimilars (Arcane Materials & Components)

Est. 2025 Human Wizard (Arcane Traditions: Lore/Researcher)

Vey's Veritable Vault of Verisimilars (Arcane Materials & Components)

Mirelle insists on writing the buyer's name into the shop ledger for any purchase above 50 gp and often wraps rare components in lavender-scented toweling. She ...

MI

Shopkeeper

Mirelle Vey, a Human Wizard (Arcane Traditions: Lore/Researcher) (Lvl 9)

Keeper's Species

Human

17 MiscEst. 2.4k gp

Shop Inventory

(17)

Fine, shimmering silk harvested from magically-bred spiders; used for delicate foci, spell components, and ritual bindings.

When used as a material component for a spell that requires silk (no cost), grants a +1 circumstance bonus to concentration checks made to maintain that spell once per long rest.

A hand-sized ring of intricate iron filigree etched with runes; substitutes for non-consumed material components (cost 10 gp or less) and serves as spellcasting focus.

Functions as an arcane focus; when used to cast a spell of 1st–3rd level, grants +1 to spell attack rolls once per short rest.

A pale powder ground from moonstone; used in divination and illusion rites.

Adding one dose to a casting of a divination spell (e.g., augury, detect thoughts) grants +2 on one relevant Intelligence/Wisdom check tied to the spell, or grants the caster advantage on one insight roll tied to the result.

A preserved quill said to come from a draconic thorn; favored for inscribing scrolls and ritual circles that must resist extinguishing.

When used to scribe a spell scroll, the scribing time is reduced by 25% (DM discretion) and there is a bonus to the spell's save DC for the scroll's first casting.

A corked vial containing a swirl of silver mist used for fog/illusion augmentations.

When cast into an area during a fog, mist, or cloud spell, the mist grants partial concealment: creatures within have disadvantage on opportunity attack rolls and ranged attacks made at them from outside the area for 1 minute.

A sticky, glowing syrup harvested from magically enhanced fireflies; used in light and enchantment rituals.

Adding a dose to a Light or Continual Flame-style ritual increases its luminosity (range +10 ft) and causes it to pulse when scrying attempts are made nearby.

A metallic dust used in abjuration and binding magics to bolster wards and enchantments.

When sprinkled along the perimeter of a hastily made barrier or glyph, increases the barrier's save DC by +1 (stacking limited to +3) for 24 hours.

Highly regulated component used for necromantic and illusion rituals; potent when fresh.

When used in a necromancy spell with a saving throw, increases the spell's save DC by +1 if the petals are consumed during the casting.

A small cut sapphire set into a strip of leather; acts as a cheap arcane focus for single spells or ritual components.

Works as an arcane focus for spellcasting; once per day can stabilize the casting of a ritual spell (no concentration required for the first minute).

A prepared scroll containing the identify spell; consumable by any spellcaster who can read it.

Single use scroll. If used by a spellcaster of appropriate level, functions as the spell identify (no DC change).

A prepared scroll for the sending spell; useful for long-distance messages or calling allies.

Single use; if read by a caster lower than 3rd level, there's a 25% chance the message is garbled (DM discretion).

A swirling amber liquid squeezed from planar leaves; used to imbue spells with fleeting displacement or to craft minor teleportation-tinged items.

Add one dose to a 2nd–5th level spell to grant the caster or target a brief teleport (up to 15 ft) at the end of the casting. Consumed on use.

Crushed armor shell of an elemental beetle; used to dampen fire magic or reinforce cold spells.

When added to a fire spell (offensive or environmental), reduces its damage by half but converts the effect into non-flammable cold-tinged energy (DM decides specifics). When added to a cold spell, increases effect duration by +1 round.

Glittering sand that clings in place when commanded; used for binding circles and summoned-entity restraints.

When poured and spoken over, forms ideological 'bindings'—target creatures must succeed on a Strength saving throw (DC = 12 + caster's spellcasting modifier) or be restrained for 1 minute (repeatable each use). Three uses per phial.

A deep-blue ink that makes recorded spells and runes harder to remove and easier to recall.

Text written with this ink resists magical erasure and grants a bonus to checks to decipher or recall the exact wording of a written ritual/spell when using that text (applies three times before the ink fades).

A meter of fine electrum-plated thread often used to stitch enchantments into clothing and to weave foci.

When used to sew into a garment or pouch used as a spell component holder, grants a bonus to the wearer's spell save DC for spells cast that rely on somatic components (lasts until thread is removed).

A small assortment of low-cost, frequently-used nonconsumable components and common reagents.

Basic pack contains things that satisfy most spellcasting material needs that are not explicitly costed. Does not substitute for components that list a GP cost.
MI

Mirelle Vey

HumanWizard (Arcane Traditions: Lore/Researcher)Lvl 9

Shop Atmosphere

Mirelle insists on writing the buyer's name into the shop ledger for any purchase above 50 gp and often wraps rare components in lavender-scented toweling. She hums an off-key lullaby when mixing reagents and will offer a free cup of 'clarity tea' (a minor focus cleanse) to customers who look unsure about a purchase. She refuses to sell true necromantic soulsilk and keeps a tiny potted fern that she talks to as if it were her apprentice.
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