The Honking Hearth General Store
Est. 2025 • Human Ranger
The Honking Hearth General Store
A large gray goose named 'Marm' waddles the shop floor, occasionally stealing soft items and nestling on delivered parcels. Gertle accepts eggs as partial barte...
Shopkeeper
Gertle Marsh, a Human Ranger (Lvl 6)
Keeper's Species
Human
Shop Inventory
(24)Coarse but dependable rope; good for climbing, tying, and making a temporary goose-run.
A simple wooden torch. Useful for light and for discouraging particularly bold geese.
Dried meats, hard bread and a small wedge of sharp cheese. Popular with traveling drovers and goose-herders.
A leather waterskin, treated to keep liquids from spoiling. Embossed with a little honking goose on request.
A wool bedroll that keeps out damp marsh nights. A favorite of local drovers for comfort around the coop fire.
Flint, steel, and tinder in a small wooden box. Comes with a few goose-feather shavings to help quick lighting.
A metal lantern with a sliding hood to focus light. The shop keeps a stock of replacements and wicked feathers for the odd customer.
Lamp oil; handy for lanterns, torches, or a sticky surprise for an unwise goose-thief.
A simple wooden horn. When blown correctly it mimics local goose calls—useful for herding or distraction.
Plucked and cured primary feathers ideal for writing or small ritual components. Each quill is labeled and smudged in duck-ink by the shop cat.
A bundle of tallow candles—cheap, bright, and useful for marking places to sit when a flock takes over the inn.
Pieces of chalk for marking coops, writing prices, or leaving geese-targeting runes (harmless).
A small wooden box of iron nails. Handy for repairs around coops and lean-tos.
A fragrant bar of soap packaged in waxed cloth. The scent advertises that you're not from the marsh.
A large goose egg cured for travel. A hearty snack and a favored token among local children.
Simple line, a couple of hooks, and a weight. Enough to fish the shallows around the marsh.
A clean, balanced shortsword suitable for adventurers and tavern brawls alike. Standard steel, not finely jeweled.
A common dagger with an oak hilt. Comes with a leather sheath that can be stitched to a boot.
A well-maintained set of leather armor. Practical for scouts who don't want to alarm the local geese.
A round wooden shield reinforced with iron bands. Painted with a simple goose silhouette if requested.
A small crystal vial of red liquid. Heals wounds in an instant — a staple for many adventuring packs.
A bitter, green mixture in a corked vial. Good for neutralizing common poisons and calming upset bellies from spoiled marsh fare.
A supple cloak sewn from the down and flight feathers of marsh geese. It smells faintly of brine and hearth smoke.
Thick leather gloves meant for handling birds and rough goods. Excellent for avoiding beaks and brambles.
Gertle Marsh
Shop Atmosphere
“A large gray goose named 'Marm' waddles the shop floor, occasionally stealing soft items and nestling on delivered parcels. Gertle accepts eggs as partial barter (one fresh egg = 1 sp credit), gives a 5% discount to those who honk politely before entering, and insists on playing a mournful honk-song each dusk. Prices sometimes wobble based on Marm's mood — locals take it as a local tax.”
Turn The Honking Hearth General Store into a sheet
A high-res, share-ready sheet you can post or print.