Ironhand Arms & Forge

Est. 2025 Dwarf Fighter

Ironhand Arms & Forge

Bram insists on inspecting any weapon trade-in in person and will only haggle while pointing out edge imperfections. He hums an old dwarven hammer-song when the...

BR

Shopkeeper

Bram Ironhand, a Dwarf Fighter (Lvl 6)

Keeper's Species

Dwarf

6 Weapons4 Misc2 Armor1 MiscEst. 6.8k gp

Shop Inventory

(13)
Weapons6

A well-made, balanced longsword of tempered steel. Typical military grade weapon, reliable and repairable.

A heavy-bladed axe favored by frontline fighters; Bram fits the haft with extra weight for better chopping power.

A recurved shortbow built from laminated yew and horn. Bram's bows have excellent draw and consistency.

Custom string and tension adjustments available on request (extra cost)

A matched pair of handaxes balanced for throwing and melee. Bram weights them identically for consistent flight.

Thrown (20/60)

A finely forged dagger with a faint rune on the hilt. The blade heats briefly on command and deals extra fire damage.

Atk On hit, can expend a bonus action to deal + fire damage; 3 charges, regains at dawn

A master-forged longsword briefly blessed by a wandering cleric. Reliable bonus that Bram guarantees for a buyer of stout repute.

Atk Attacks ignore up to 2 points of damage resistance (flavor: 'cuts truer')
Miscellaneous4

Standard iron-tipped arrows. Bram stocks several fletching patterns for improved flight.

Box of ten steel-tipped bolts for light crossbows. Bram sharpens the tips and sizes them to standard crossbow grooves.

Fine grit stones for keeping blades keen. Bram insists every adventurer carry at least one.

A pot of thick oil used to temper and protect blades; can also be used tactically to create smoke when poured on coals.

When applied to coals and ignited produces dense smoke for 1 minute (covers 10-ft radius); combustible if lit directly
Armor2

A solid steel shield with a reinforced rim; offers reliable protection to foot soldiers.

AC +2Rim reduces chance of shield-snap (rare repairs needed)

Padded and riveted gauntlets providing extra hand protection for melee fighters and smith apprentices.

AC +1
Miscellaneous1

Bram will repair chips, re-harden edges, re-rivet hilts, and restore a weapon to full function. Major magical repairs cost extra and require downtime.

Can attempt to restore a +1 mundane-similar quality (cosmetic) with a successful Smith's Tool check; cannot create magic
BR

Bram Ironhand

DwarfFighterLvl 6

Shop Atmosphere

Bram insists on inspecting any weapon trade-in in person and will only haggle while pointing out edge imperfections. He hums an old dwarven hammer-song when the forge bellows are up and will offer a free whetstone to any customer who can correctly name his late wife's favorite recipe (he'll give a very dramatic and nearly-factually-correct answer if challenged).
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