Greybranch General Provisions
Est. 2025 • Human Ranger
Greybranch General Provisions
The shop keeps most magic items locked in a chest behind the counter; Hilda inspects buyers and prefers trading lumber or hard currency over checks. Shelves sme...
Shopkeeper
Hilda Marris, a Human Ranger (Lvl 7)
Keeper's Species
Human
Shop Inventory
(23)A sturdy canvas backpack with leather straps and several pockets. Useful for carrying adventuring gear.
A coiled 50-foot length of hempen rope.
A thick wool bedroll for sleeping outdoors.
A leather waterskin for carrying drinking water.
A day's ration for one adult.
A wooden torch soaked in pitch. Produces light and smoke.
A metal hooded lantern for stable light in camp or indoors.
Lamp oil, sold by the pint.
A flask of sticky, burning alchemical liquid.
A cloth-sealed sack that opens into an extradimensional space, useful for hauling lumber samples or spoilable goods.
A simple whistle used by dockhands to signal or calm animals and working dogs.
An amulet favored by captains and ferrymen; helps steady the hand and eye on the water.
An oily paste made from local herbs and tallow to repel mud and algae.
A small vial containing red liquid. Restores a modest amount of health when drunk.
A stronger healing potion favored for dangerous work on the river.
A potent, expensive healing draught reserved for severe injuries.
A bitter antiseptic that wards the drinker against toxins.
A well-made longsword with a subtly runed pommel. Magical and finely balanced.
A custom lumberman's hook reworked for use in combat. Practical and dangerous in close quarters.
Studded leather armor, common among scouts and river workers.
A round wooden shield bound in steel. Grants +2 to AC when wielded.
A plain-looking cloak that somehow seems to keep the wearer safer.
A pair of soft-soled boots treated with oils to muffle footsteps.
Hilda Marris
Shop Atmosphere
“The shop keeps most magic items locked in a chest behind the counter; Hilda inspects buyers and prefers trading lumber or hard currency over checks. Shelves smell faintly of river-sap. Haggling is allowed but Hilda keeps strict accounts and charges an extra 10% to non-residents.”
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