Khalgrum's Starforge and Arms

Est. 2026 Mountain Dwarf Artificer (Armorer)

Khalgrum's Starforge and Arms

The forge's bell rings a short melody when something of true quality is placed on the anvil. The smith insists on testing every blade on a sheet of virgin iron;...

KH

Shopkeeper

Khalgrum Embermantle, a Mountain Dwarf Artificer (Armorer) (Lvl 20)

Keeper's Species

Mountain Dwarf

10 Weapons5 MiscEst. 10003035.4k gp

Shop Inventory

(15)
Weapons10

A longsword-hilt that blossoms into a blade of searing radiance. Treats the blade as a finesse, radiant longsword while active.

Atk On hit vs undead deals extra radiant. Blade appears/disappears as a bonus action.

A razor-toothed blade inlaid with cold-steel runes; one of the classic legendary decapitating weapons.

Atk Ignores resistance to slashing. On a natural 20 against a creature with a head, severs a head (subject to DM limitations); otherwise deals + slashing.

A paladin's signature blade that hums with warding power and radiant smiting force.

Atk When drawn creates a protective aura (10 ft; 30 ft if paladin level 17+). + radiant vs fiends and undead.

A longsword forged of almost-impenetrable adamantine; favored for breaching and work where durability matters.

When this weapon or ammunition hits an object, treat the hit as a critical hit (useful for breaking doors/objects). No extra effect against creatures.

A classic enchanted sword whose edge erupts in flame at the wielder's command.

Atk While ignited the blade deals an extra fire on hit and sheds bright light in a large radius.

A true +3 longsword, master-forged and tempered with layered runes to maintain a perfect edge.

Grants +3 to attack and damage rolls while attuned.

A savage, razor-honed blade that rends limbs and rends structures; feared by warriors and siegemasters alike.

On a natural 20 against a creature: deal an extra 14 slashing; if a second d20 is 20, sever a limb (DM ruling). When striking objects, damage dice are maximized.

A massive greatblade forged with sky-iron and layered runes; it hums with storm-energy.

Atk Once per long rest can unleash a Stormburst: lightning to target and to adjacent creatures (Dex save for half).

A long lance carved with ancient runes that channel kinetic force into the point.

Atk On a critical hit the lance pulses, adding force damage and briefly suppressing the target's movement (Con save negates slow buildup).

A small mirror-bright dagger retouched with liquid metal; popular with duelists and infiltrators.

Atk When thrown, returns to wielder's hand at end of round. Once per short rest can be used to add +2 to a single Dexterity (attack) check.
Miscellaneous5

Twenty adamantine-tipped arrows for sieges, golems, and locked chests.

Whenever these arrows hit an object, treat the hit as a critical hit.

A black-glass vial filled with shimmering oil used to bless a blade for a single engagement.

Coating a nonmagical or magical weapon with a drop grants +1 to attack and damage for 1 hour (nonstacking with existing +1/+2/+3).

Commissioned reforging and tempering service for nontrivial custom work, enchantment preparation, and restoration.

Reforge, temper, and etch a weapon to change its damage type, repair broken magical weapons, or add basic runic inscriptions. Legendary reforging requires unique components and quests.

Whetstone, tangle-oil, spare leather grips, and a pair of sturdy half-gauntlets for nonmagical weapons and maintenance.

Basic sharpening, oiling, and minor handle repair.

A set of twenty tempered crossbow bolts, specially heat-forged for dependable penetration.

These bolts are balanced to punch through wards and brittle constructs; count as ammunition for siege and hunting use.
KH

Khalgrum Embermantle

Mountain DwarfArtificer (Armorer)Lvl 20

Shop Atmosphere

The forge's bell rings a short melody when something of true quality is placed on the anvil. The smith insists on testing every blade on a sheet of virgin iron; customers often find minor soot-smudges or a tiny rune of the smith burned into the pommel as a hallmark.
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