Thistledown's Sundries & Provisions

Est. 2025 halfling rogue

Thistledown's Sundries & Provisions

Marla keeps a small potted fern behind the counter that she insists wards the shop from bad luck — customers who touch it often get free advice. She offers a 'w...

MA

Shopkeeper

Marla Thistledown, a halfling rogue (Lvl 3)

Keeper's Species

halfling

12 Misc3 Weapons2 Armor2 PotionsEst. 4k gp

Shop Inventory

(19)
Miscellaneous12

Sturdy, rough hemp rope, useful for climbing, securing, and improvising traps.

Leather pack with straps and several compartments for carrying gear.

A simple wooden torch that burns for 1 hour giving bright light for 20 ft.

Can be used to ignite flammable objects; deals 1 fire damage if used as improvised weapon.

Dried meats, hard bread, cheese—keeps for weeks and restores minimal morale.

Heavy wool cloak that shields against wind and rain and hides wearer's gear.

Provides advantage on checks to resist cold weather exposure when worn.

A fabric-lined bag with a pocket dimension. Can hold far more than its outside appearance suggests.

Holds up to 250 lb and 64 cubic feet; items placed within weigh 15 lb regardless of contents for carry calculations.

A hooded cloak woven with shifting greens. Helps wearer move unseen.

Advantage on Dexterity (Stealth) checks while hood is up and stationary. Wisdom (Perception) checks by others to spot wearer have disadvantage while hood is used.

Bandages, salves, splints and instruction to stabilize and treat wounds.

Allows use of Stabilize and restores HP once per consumption of kit supplies (limits apply per kit in long term).

A sticky, volatile flask that ignites on contact. Useful for siege, sabotage, or desperate measures.

On hit, deals fire damage and ignites flammable objects; an attacker may disadvantage to hit a target doused in oil.

A compact set of picks and tension tools favored by locksmiths and thieves.

Grants a bonus to Dexterity (Sleight of Hand) checks made specifically to pick locks when used in proper circumstances.

Everything needed to write letters, copy scrolls, or forge basic documents.

A short spyglass that magnifies distant objects for scouting and observation.

Gives advantage on Wisdom (Perception) checks to spot distant objects within the glass's range.
Weapons3

A common dagger. Balanced for throwing and close work.

Finesse, light, thrown (range 20/60).

Wooden shortbow suitable for hunters and many adventurers.

Ammunition (range 80/320), two-handed.

Well-balanced longsword with a faintly runed blade. Grants +1 to attack and damage.

Atk Magical weapon (bypasses resistance to nonmagical attacks).
Armor2

Leather armor reinforced with metal studs; favored by skirmishers.

AC +12

Reinforced shield with a polished boss; grants +1 to AC when wielded.

AC +1When used, grants +1 to attack rolls against the wielder's attackers as a minor reactive shimmer (flavor; no mechanical extra attack).
Potions2

A small vial of red liquid. Heals HP when consumed.

Heal 6 HP

A thicker, more potent red potion. Heals HP when consumed.

Heal 14 HP
MA

Marla Thistledown

halflingrogueLvl 3

Shop Atmosphere

Marla keeps a small potted fern behind the counter that she insists wards the shop from bad luck — customers who touch it often get free advice. She offers a 'wrap-and-seal' service for loot (1 sp per pound), and will barter knowledge of local rumors for small trinkets. Marla keeps a ledger with neat halfling handwriting and will occasionally 'forget' one item on a receipt if she likes you.
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