Morrigan's Midnight Mercantile

Est. 2025 Human (haunted lineage) Wizard (School of Necromancy / Arcane Curios)

Morrigan's Midnight Mercantile

The shop is lit by dim moonlight even at noon; mirrors in the shop show the customer as slightly older and dust motes move like tiny constellations. Morrigan ca...

MO

Shopkeeper

Morrigan Vell, a Human (haunted lineage) Wizard (School of Necromancy / Arcane Curios) (Lvl 17)

Keeper's Species

Human (haunted lineage)

10 Misc2 Potions3 Weapons1 ArmorEst. 14000153.4k gp

Shop Inventory

(16)
Miscellaneous10

Sturdy hemp rope, frayed slightly at one end — useful for mundane and not-so-mundane tasks.

None

Bright light within a protective hood; burns for 6 hours on a flask of oil.

Light quality normal; occasionally emits a whisper audible only to the holder.

A fragile vellum scroll inked in silver. Single-use; casts banishment once.

Single-cast spell scroll (Banishment). If used by non-spellcasters, a DC check is required.

A curling script that opens planar-leaning portals for a brief moment.

Single-cast spell scroll (Arcane Gate). Casts one use of the spell.

A dull cloth sack with far greater interior volume than its appearance suggests.

Holds up to 500 pounds, not exceeding 64 cubic feet; if overloaded, risks rupture.

A simple band that holds spells cast into it, releasing them later.

Can store up to 5 levels of spells. Stored spells can be cast later by attuned wearer.

A corked ceramic jar that, when opened, emits a cloud of dense, clinging smoke.

Emits smoke that grants heavy obscurement in a 20-foot radius; lasts until jar is capped or wind disperses it.

A lantern whose light reveals hidden creatures and transparent illusions.

Reveals invisible creatures and objects within its bright light (as per 5e item).

A small glass jar containing a trapped wisp of will-o'-the-wisp-esque light.

When released, the wisp will obey a simple spoken command for 1 hour. It can serve as a guide, a distraction, or a small taser ( lightning once, on command).

A spectral line of silvery filament used to bind things that exist between worlds.

Can be used to restrain incorporeal/interplanar creatures more effectively (DM adjudication).
Potions2

A sparkling red vial that closes wounds with practiced efficiency.

Heal 10 HPHeals HP (as 5e standard)

A deep crimson potion that rushes warmth through the body.

Heal 36 HPHeals HP (as 5e standard)
Weapons3

A thin, black-bladed dagger that seems to drink light; ideal for precise strikes against the living and unliving alike.

Atk Against undead, deals an extra necrotic damage once per hit (3/day).

A masterwork longsword with a hunched crossguard; the edge hums with constrained hunger.

Atk On a critical hit, target must succeed on a CON save or suffer necrotic damage and a level of exhaustion (once per short rest).

A masterwork arcane staff crackling with latent elemental and planar might.

Atk AC +2Grants +2 to attack and damage with spells, has several charges (recharges), and provides defensive abilities (as per 5e Staff of Power).
Armor1

A shroud of shifting shadows that misleads the eyes of attackers.

AC +2Grants attackers disadvantage on attack rolls while the cloak is active (as standard Cloak of Displacement rules); ends if wearer attacks.
MO

Morrigan Vell

Human (haunted lineage)Wizard (School of Necromancy / Arcane Curios)Lvl 17

Shop Atmosphere

The shop is lit by dim moonlight even at noon; mirrors in the shop show the customer as slightly older and dust motes move like tiny constellations. Morrigan catalogs sales by whispering the buyer's name into a ledger that appears to have its own heartbeat. She offers a 'moonlit discount' to those who bring odd trinkets of the dead, but keeps the best items behind a veil of smoke and never sells to those who refuse her question: 'What did you leave behind to come here?'
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