The Moonpetal Curio & Armament

Est. 2025 Dhampir Warlock (patron: Fey)

The Moonpetal Curio & Armament

Mirelle speaks in quiet, measured tones and often tilts her head as though listening for something none of her customers can hear. She refuses to sell items she...

MI

Shopkeeper

Mirelle Voss, a Dhampir Warlock (patron: Fey) (Lvl 3)

Keeper's Species

Dhampir

4 Weapons8 Misc2 Armor2 PotionsEst. 956 gp

Shop Inventory

(16)
Weapons4

A slim dagger with an inky-black blade veined with faint silver filigree that seems to drink light. Popular among rogues who prefer a deadly, quiet touch with a supernatural edge.

Once per short rest, on a successful sneak attack or any attack that deals extra damage from surprise, the dagger deals an extra necrotic damage. When plunged into soil, it wilts nearby plant life in a 5-foot radius for 1 minute.

A war mace topped with a carved minotaur horn motif. Its head is a dark iron encased in a weave of hair and bone. Sturdy and ceremonial but effective in a scrappy fight.

On a critical hit, the mace emits a low, bellowing echo; nearby (within 10 feet) allies gain advantage on their next melee attack (usable once per short rest).

A slender longbow of dark yew with interwoven strands that look like black vines and tiny red thorns along the grip. Not for the novice, but prized by hunters of the uncanny.

Arrows fired deal an extra piercing on a hit when used against creatures with the 'fey' or 'undead' creature type (once per arrow). Twice per long rest, the wielder can fire an arrow that sheds dim red light for 1 minute and ignores nonmagical cover up to 50% (DM adjudication).

Six barbed quills, each feathered and surprisingly sharp. Pulled from a legendary horned fae-beast (or so Mirelle claims).

Three quills per day can be fired to deliver a brief, confusing sting: target must succeed on a Con save () or suffer disadvantage on their next attack.
Miscellaneous8

A brass lantern whose flame is a tiny, trapped will-o'-wisp. Emits dim, cool-colored light and a gentle hum that soothes unsettled minds.

Provides dim light in a 20-foot radius and bright light for 10 feet. Creatures within the bright light have advantage on saves against being frightened once per long rest. The lantern renews its light each dusk for up to 12 hours.

A small silk pouch of glittering powder salvaged from a fairy's trail. Less potent than true fairy dust but useful for illusions or barters.

When scattered, creates harmless illusory motes that can provide advantage on a single Deception or Performance check (DM's discretion). Rarely, a single mote will glow and reveal a short rune for 1 minute.

Tiny ceramic tiles etched with sigils that suppress low-level divinations and scrying in a 10-foot radius when placed on a surface.

Creates a silence to divination spells and scrying for up to 8 hours. Works up to 3rd-level divination spells. Breaks after use or when dispelled.

A corked vial of water collected under a full moon. Useful for minor rituals, cleansing, or as a component for potions.

If sprinkled on a small wound, grants +1 temporary HP for 10 minutes once per bottle. Used in rituals to grant a +1 on ritual DCs for simple rites.

A matte-black oil that, when applied to a blade or an arrowhead, turns its edge smoky and cold to the touch.

Applied to a melee weapon: for 1 minute, the weapon deals an extra necrotic damage on hit (one vial covers a single weapon once).

A palm-sized glass heart that hums faintly. Not a true phylactery, but useful to those who bargain with fey patrons for a touch of calm.

When held, grants advantage on one Wisdom saving throw. Can be used once per day and recharges at dawn.

A pair of thin anklets braided from silver thread and dried bellflower. They make the wearer's steps sound like rustling leaves.

Grants +2 on Stealth checks made to move silently. Once per day, wearer can cast 'Silence' centered on themselves for up to 10 minutes (no concentration).

A short wand tipped with an engraved thorn. It stores a single cast of the cantrip 'Vicious Mockery' at a slightly enhanced potency.

Can cast Vicious Mockery (dealing psychic damage at it's cast from the wand) with a +1 to the save DC for the target's Wisdom save. Single use, recharges in 7 days if recharged by a fey-touched source (Mirelle offers a recharge service for fee).
Armor2

A thick leather and polished bone bracer, carved with a stylized minotaur head. Favored by burly fighters who want a little mystical heft behind their unarmed strikes.

AC +1Grants bonus to unarmed strike damage (adds +1 to damage). Once per short rest, can unleash a 'Bellowing Bash'—a forced shove on a successful unarmed attack that can push a creature 5 feet and potentially knock them prone if they fail a Str save ().

A mottled cloak that seems to shift color between mossy green and twilight purple. Thin but surprisingly insulating against chill and arcane prying.

AC +1Grants +1 to Stealth checks in natural or dim environments. Once per long rest, wearer can cast the spell 'Pass without Trace' (no concentration) lasting up to 1 minute.
Potions2

A tiny phial containing thick, crimson fluid that shimmers with tiny motes of light. Not true blood, but an arcane simulacrum used in rituals and certain dark spells.

Heal 4 HPWhen drunk, restores 4 HP. If consumed by a dhampir, grants advantage on the next Charisma (Intimidation) check made within 1 hour. If poured on a weapon, it stains the blade for 1 minute and grants +1 necrotic damage on the next attack.

A tin of dark-green salve that smells of woodsmoke and mint. Soothes bruises and minor wounds.

Heal 3 HPHeals 3 HP when applied to a small wound. If applied to undead (DM discretion), it causes them to flinch—disadvantage on their next attack.
MI

Mirelle Voss

DhampirWarlock (patron: Fey)Lvl 3

Shop Atmosphere

Mirelle speaks in quiet, measured tones and often tilts her head as though listening for something none of her customers can hear. She refuses to sell items she suspects will be used for wanton cruelty and will barter unusual favors (a night watch, a small memory, or a borrowed trinket) in place of coin for those she likes. The shop is open later than most: Mirelle prefers clients who arrive after dusk. A small, resigned loxodon named Bram—a gentle ex-gladiator—helps move heavy stock; he plays a wooden flute near closing time. The shop smells faintly of moonwater, crushed mint, and old leather; some items hum softly when a full moon hangs in the sky.
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