The Shell and Sprocket General

Est. 2026 Tortle Artificer

The Shell and Sprocket General

The shop smells faintly of oil and salted kelp. Brass gears tick in hidden nooks; the owner will hand you a cup of kelp tea while you browse. Haggling is done w...

TO

Shopkeeper

Torruk 'Two-Sprockets' Shellback, a Tortle Artificer (Lvl 3)

Keeper's Species

Tortle

19 Misc2 Potions2 WeaponsEst. 1.2k gp

Shop Inventory

(23)
Miscellaneous19

Stout canvas-and-leather pack reinforced with brass rivets and a small clockwork clasp that keeps the lid snug.

A comfortable bedroll fitted with small pockets for tiny components and a stitched-in strap to attach to a shell.

Tinned rations portioned for a single day's travel, compact and treated with a faint steam-preservative.

Holds about 4 pints; favored by tortle sailors for its hardy seal.

Sturdy rope, slightly treated with tar to resist rot and steam corrosion.

Smooth silk rope with braided brass tracer for identification.

A simple torch: wood shaft, resin head. Sputters a little at first because of the resin mix favored by the shopkeeper.

A reliable tinderbox with a hinged lid and a tiny magnifying glass lodged inside for stubborn sparks.

Lamp oil in a glass flask sealed with wax; the label bears the shop's shell emblem.

A useful pry bar for opening crates, doors, or crates that someone recklessly sealed.

A stout hammer useful for pitons and basic construction.

Used to secure rope or gear to stone. Sold individually.

A full set of thieves' tools for picking locks and disabling simple traps. Well maintained and oiled.

A hooded lantern that burns cleanly for about 6 hours on a full flask of oil. Comes with a small spare wick.

A handy spyglass for distant observation. A luxury item in many coastal towns.

Brass-framed goggles with cheat lenses that help a tinkerer see tiny threads and gears.

While worn, grants +1 to Investigation checks when examining mechanical devices or small craftsmanship.

A reliable compass with a bit of clockwork that steadies it in rough conditions.

Once per day, when used for travel, grants advantage on one Survival check to navigate for up to 1 hour.

Brass-handled tinker kit stocked for delicate mechanical work and quick field fixes.

Grants advantage on a single Repair attempt using tinker's tools if the user is proficient; single-use repair assistance, replenished daily by the shopkeeper upon request for a fee.

A pocket forge used for small repairs and soft-soldering; fueled by a compact canister of distilled oil.

Potions2

A vial of warm, sweet liquid that soothes wounds. Standard common potion of healing.

Heal 6 HP

A steam-infused healing salve brewed from sea herbs and mild restorative oil. Weaker than a potion but cheap and soothing.

Heal 3 HP
Weapons2

A hand-crank grapnel that fires a coiled grappling hook on a threaded line. Handy for quick climbs and small retrievals.

A weighted hook on a short cable; used to snag sails, pull small items, or distract an opponent.

TO

Torruk 'Two-Sprockets' Shellback

TortleArtificerLvl 3

Shop Atmosphere

The shop smells faintly of oil and salted kelp. Brass gears tick in hidden nooks; the owner will hand you a cup of kelp tea while you browse. Haggling is done with a slow, amused smile and an offer of a tiny mechanical trinket if you help clean a cog or two.
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