The Ember & Anvil
Est. 2025 • Hill Dwarf Artificer (Smith)
The Ember & Anvil
The Ember & Anvil smells of coal and oiled leather; hammer-blows keep a steady cadence. Harrun Ironhand is blunt-spoken, fond of complimentary ale, and keeps a ...
Shopkeeper
Harrun Ironhand, a Hill Dwarf Artificer (Smith) (Lvl 5)
Keeper's Species
Hill Dwarf
Shop Inventory
(22)A balanced steel dagger with a leather-wrapped hilt. Reliable and easy to throw.
A well-forged shortsword with a trimmed crossguard. Balanced for quick strikes.
A classic single-handed longsword. Good edge and a solid pommel for control.
A short axe with a heavy head — useful both as tool and weapon.
A stout hammer designed to dent armor and crush bone. The head bears faint smith-runes.
A simple wooden shaft with a steel tip. Can be used one- or two-handed.
A reinforced wooden round shield rimmed in iron. Provides reliable protection.
Layered cloth and batting; cheap and comfortable but noisy.
Treated leather worn by scouts and traders. Good balance of protection and mobility.
Leather reinforced with small metal studs. Popular with adventurers who expect trouble.
A hauberk of interlocking rings — heavy but very protective. Often sold pre-worn in small towns.
Hammers, tongs, files, punches, and a portable anvil — everything a journeyman smith needs.
A flat stone used to sharpen blades. Harrun grinds edges to a keen bite.
Hot-fit iron horseshoes nailed to hooves. Harrun offers fitting for an additional small fee.
A forged bar of usable iron — raw material for weapons, armor, or nails.
Common iron nails for horse gear, crates, and minor repairs.
Light oil for lubricating hinges, protecting metal from rust, or preparing torches.
Hand-cut and tipped bolts for light or heavy crossbows. Harrun files flight vanes to order.
A small glass vial of red liquid that soothes wounds when drunk.
A battle-worn longsword with faint, warm runes along the fuller. Adds a true edge to strikes.
Quick sharpening, reshafting a haft, or polishing out small dents. Usually done same day.
Commission Harrun to forge or substantially alter equipment. Time varies (2–7 days).
Harrun Ironhand
Shop Atmosphere
“The Ember & Anvil smells of coal and oiled leather; hammer-blows keep a steady cadence. Harrun Ironhand is blunt-spoken, fond of complimentary ale, and keeps a soot-black raven named Tink that perches on a beam. He marks trade customers with a small iron token for quicker service and will haggle on repairs but is stubborn on the quality of any finished work. Occasionally offers tea and old war stories to companions who sit and listen while he works.”
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