Highgrove General Goods

Est. 2025 Human Commoner (retired adventurer)

Highgrove General Goods

Highgrove General Goods sits on a dusty corner of the market square. The shop smells faintly of beeswax, dried herbs, and wood smoke. Shelves are packed tight a...

ED

Shopkeeper

Edda Highgrove, a Human Commoner (retired adventurer) (Lvl 4)

Keeper's Species

Human

2 Weapons2 Potions16 MiscEst. 171 gp

Shop Inventory

(20)
Weapons2

A simple, well-balanced dagger kept sharp and oiled. A reliable sidearm for travelers.

A common shortsword with a leather-wrapped hilt. Good for fighters and scouts.

Potions2

A small glass phial of red liquid that aids recovery.

Heal 7 HPHeals hit points when drunk.

Sealed jar of salted meat and root stew that warms and fills the belly.

Heal 3 HPRestorative food: heals about HP when eaten.
Miscellaneous16

A small glass vial of bitter liquid prized by hunters and alchemists.

Neutralizes toxins; grants advantage on poison saves for 1 hour after consumption.

A coarse cloth sack rattle-filled with metal bearings.

Spilling creates a slippery zone; creatures crossing must succeed on a Dexterity save or fall prone.

A coil of hemp rope suitable for climbing, tying off, or hauling.

A simple torch with resin-soaked cloth bound to a stick.

A battered waterskin, patched but sound.

A leather satchel of bandages, salves, and splints kept clean.

Heal 1 HPStabilizes a dying creature without a Wisdom (Medicine) check; each use restores 1 HP.

A tightly rolled bedroll that keeps you a little warmer on cold nights.

A sturdy backpack with a reinforced bottom and extra loops for tools.

Simple preserved rations for one person, enough for a day's travel.

A kit for climbing cliffs and rough masonry; favored by scouts and spelunkers.

A merchant's licensed packet of smokepowder used to cover retreats or signal allies.

When thrown and ignited, creates dense smoke that heavily obscures a 10-foot radius for 1 minute.

A small resin-soaked stick that bursts into a reliable flame when snapped and struck.

A compact, well-made locksmith set with a few clever mechanical aids.

Atk When used with thieves' tools, grants a bonus to that tool check once per day.

Clear lamp oil in a corked bottle, good for keeping lanterns burning during long watches.

A mapmaking pouch for travelers who keep sketches and notes of routes.

A smooth whetstone in an oiled leather case.

Restores a weapon's edge; purely flavor unless the DM grants a minor short-term bonus.
ED

Edda Highgrove

HumanCommoner (retired adventurer)Lvl 4

Shop Atmosphere

Highgrove General Goods sits on a dusty corner of the market square. The shop smells faintly of beeswax, dried herbs, and wood smoke. Shelves are packed tight and labeled in Edda's tidy hand. A sleepy tabby named Ledger naps on a stack of ledgers behind the counter. Edda offers small discounts to patrons who trade stories or useful trinkets. She keeps a brass bell by the door that she rings if she needs help hauling heavy stock.
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