Mara's Sundries and Sundries

Est. 2026 Human Rogue

Mara's Sundries and Sundries

The shop smells faintly of wood polish and spiced apple; the owner insists customers accept a cup of strong tea while they browse and will haggle more readily f...

MA

Shopkeeper

Mara Veld, a Human Rogue (Lvl 14)

Keeper's Species

Human

3 Potions10 Misc4 Weapons1 ArmorEst. 232.3k gp

Shop Inventory

(18)
Potions3

A stout vial of ruby liquid. When drunk, it heals wounds instantly.

Heal 14 HPPotion of Greater Healing - common magical healing potion.

A larger crystal phial filled with a golden liquid. Restores a significant amount of health.

Heal 26 HPPotion of Superior Healing - rarer and stronger healing potion.

A heavy, lead-sealed vial with a silver label. Best reserved for dire emergencies.

Heal 45 HPPotion of Supreme Healing - very rare, very expensive.
Miscellaneous10

A weathered sack that looks ordinary until you reach inside and never run out of space.

Bag of Holding - classic extradimensional storage.

A finely stitched backpack with a dozen labeled pockets. Items placed inside are easy to retrieve.

Heward's Handy Haversack - produces requested gear quickly.

A dark-green cloak with a silver clasp that always sits neatly even in a storm.

Cloak of Protection - grants defensive bonuses.

A slim ring of polished iron set with a single chip of moonstone.

Ring of Protection - simple but universally useful.

A small stoppered bottle filled with a viscous, orange liquid that will cling and burn when thrown.

Alchemist's Fire (flask) - thrown incendiary.

A tightly rolled scroll sealed with wax. The script shimmers faintly with stored power.

Spell Scroll - single use.

A coiled length of hemp rope with frayed ends, treated to resist rot.

Common adventuring gear.

A wooden torch bound with oil-soaked cloth. Useful for dark tunnels and signaling.

Basic illumination.

A bundle containing dried meat, hardtack, and a small packet of preserves.

Standard food rations.

A leather pouch filled with herbs, bandages, and small tools for tending wounds.

Heal 1 HPHealer's Kit - common medical gear.
Weapons4

A balanced steel blade with a faint runic filigree on the hilt. Reliable and true.

Atk +1 to attack rolls and damage rolls.

A masterwork longsword whose edge hums faintly with stored force.

Atk +2 to attack rolls and damage rolls.

A blackened rod studded with small red stones. Warm to the touch.

Wand of Fireballs - stores multiple fireball castings.

A palm-sized token carved from blue glass; it hums faintly when rain is near.

Stormcaller Token - custom minor wand appropriate for a high-level party but not game-breaking.
Armor1

A set of gleaming plate with tiny arcane runes along the joints. Heavy but protective.

AC +19+1 to armor class while worn.
MA

Mara Veld

HumanRogueLvl 14

Shop Atmosphere

The shop smells faintly of wood polish and spiced apple; the owner insists customers accept a cup of strong tea while they browse and will haggle more readily for stories of true danger.
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