Thistle and Tonic Apothecary

Est. 2025 Half-elf Druid

Thistle and Tonic Apothecary

The shop fills the air with layered scents so that a visitor will often sneeze on the first visit. Nymera offers a complimentary cup of herbal tea to nervous cu...

NY

Shopkeeper

Nymera Thistlebloom, a Half-elf Druid (Lvl 7)

Keeper's Species

Half-elf

5 Potions6 Misc5 MiscEst. 3.1k gp

Shop Inventory

(16)
Potions5

A small glass phial of ruby liquid sealed with wax. Standard common healing potion.

Heal 7 HPHeals HP when consumed.

A sturdier vial of rosy fluid that knits flesh and soothes shock faster than common potions.

Heal 14 HPHeals HP when consumed.

A heavy flask filled with a warm, golden elixir. Highly prized by frontline warriors.

Heal 26 HPHeals HP when consumed.

A crystalline phial of bright, soothing light. Reserved for desperate emergencies.

Heal 45 HPHeals HP when consumed.

A sweet purple elixir that quiets the mind and eases breathing, favored by scholars and guards on watch.

When consumed before a long rest, grants advantage on checks and saves to avoid or shake off rest-disrupting effects for 8 hours.
Miscellaneous6

A leather roll containing bandages, salves, and splints. A must for field care.

Heal 1 HPStabilize a dying creature without a Wisdom (Medicine) check; restores 1 HP when used.

A satchel full of mortar and pestle, labeled jars, drying racks, and guide notes for herbal remedies.

Grants advantage on Intelligence or Wisdom checks related to identifying herbs when used properly.

A bitter-smelling amber vial of distilled antidote. Good to have before tentacle dives and swamp hunts.

Drinking grants advantage on saving throws against poison for 1 hour.

Rare pale-green leaves bound with silver twine. The tea is earthy and slightly sweet.

Heal 3 HPBrewed tea grants temporary HP that lasts for 1 hour.

A resinous incense with calming, pine-like scent. Used in clinics and temples to steady nerves.

When burned during a short rest, each creature taking the rest gains +1 to Medicine checks and recovers +2 HP at the end of the rest.

A clear bottle of springwater, boiled and sealed for medicinal use.

Useful for preparing poultices, brewing teas, and for first-aid where clean water is needed.
Miscellaneous5

A neatly scribed scroll wrapped in waxed linen. Useful when a caster is not available.

Casts the spell Cure Wounds at 1st level when read and used. Heals + spellcasting ability modifier.

A somewhat rarer scroll, useful for curing disease or certain debilitating conditions.

Casts Lesser Restoration when read and used. Removes one disease or cures one condition as the spell specifies.

A cooled, minty salve made from chamomile and bander's root. Popular with explorers returning from the wilds.

Heal 3 HPWhen applied during a short rest, restores HP to the target over 10 minutes; can be used on one creature per tin.

A warm pouch of herbs and lint, applied directly to bleeding or festering wounds.

Heal 3 HPGrants advantage on the next Medicine check to stabilize a creature and restores HP over 5 minutes.

A concentrated bitter paste made from tangleweed and moonbark, sold in stoppered vials as a field antivenom.

When applied, grants bonus to the next saving throw against poison affecting the target. Consumable.
NY

Nymera Thistlebloom

Half-elfDruidLvl 7

Shop Atmosphere

The shop fills the air with layered scents so that a visitor will often sneeze on the first visit. Nymera offers a complimentary cup of herbal tea to nervous customers. She insists on writing customers a tiny care-note with each sale and refuses to sell potions to anyone who refuses to explain how they intend to use them.
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